Reminder: I have relic, full DL plus 3 myth armor, do the content fine with my FC dont have any issues myself. I have issues with the system in place and the dodge or lose in 1 hit mentality of boss fights.
Reminder: I have relic, full DL plus 3 myth armor, do the content fine with my FC dont have any issues myself. I have issues with the system in place and the dodge or lose in 1 hit mentality of boss fights.
than XIV isnt for you, this is the way system was designed and that's how it's gonna stay for better or worse
I agree, the level of difficulty or rather, the unforgiving mechanics, is too high for the pugable (primals, relic quest bosses) content. For serious progression raiding its great, but for a fight like Hydra, the learning curve is too much for a fresh group of pugs to handle. I'm not saying make it easymode like WoW raid finder but fights that are hard enough to require working as a team, and easy enough for the general population to get the mechanics down after a reasonable number of wipes. What a lot don't realize here is that its not black and white, hard or easy, it takes a lot of fine tuning to get the difficulties just right.
Last edited by Garrus; 10-14-2013 at 04:35 AM.
A very insightful post and pretty much exactly what I was thinking as I was reading the OP.Wiggles you make a good point. I agree that the fights might have too many mechanics in them and that they are too punishing if even a few people make mistakes. If I think back to WOW hardmodes, encounters would usually employ a few mechanics, with only end bosses in a dungeon going for multiple mechanics to learn.
If we look at FF14, Titan himself has how many moves? 5 moves, on top of a heart phase? And if you miss any one of the 5 mechanics, it becomes very rapidly hard to recover from unless the rest of the team over gears the content.
From my perspective, I see it as poor design. Getting 1 shot by multiple mechanics does nothing for gameplay value, it just adds annoyances to the players partaking in the encounter. Also it encourages players to become annoyed with others who can't dodge mechanics, and further encourages a split between "elite" players and "non-elite/casual/mechanically poor" players. I don't think its healthy for a game to have players genuinely become frustrated with playing with other members in the player base. It hurts the social aspect of the game.
However, on the flip side of the argument, if these encounters were made even easier than they already are, what else would there be left for players to do? Hundreds if not thousands of players on my server have already cleared Titan, whether that be through their own skill or by being carried by others, I feel that the majority of the playerbase has already entered into the final stages of end game content in the current game. SE probably developed the encounters this way though to increase the lifespan of their game which already is stretched thin in terms of end game content. So in that regard, I can see why encounters are the way they are. Still don't like it though.
Only time can tell if SE will be able to improve the environment and content of their game. With their current design decisions however, they are going to have to churn out a lot of content to keep up with how fast players are consuming it. I have a bad feeling they will continue to employ encounters with 5+ mechanics, aggravating instant death mechanics, and the over use of red zone dodge mechanics which will only serve to frustrate players.
I'm very confidant that Square Enix has plans for this in the works. When other endgame content gets added, in order to start making it accessible for more people, the earlier content needs to be toned down in some fashion. Right now, I and many, many other people are struggling with the brick-wall known as Titan Hard Mode (which feels like a overwhelmingly larger leap in fight difficulty compared to the leap from Ifrit Hard Mode to Garuda Hard Mode) and are becoming frustrated trying to pass what is essentially the gatekeeper to other endgame content (as you don't get the quest to begin the Coil until after you've beaten Titan HM). When it finally comes time to release more endgame content, I am hopeful that Square Enix will help reduce the frustration that comes with fights like Titan, while still keeping it a challenge.
I'm not defending the system jackass. I'm simply stating that this is the game design and it's gonna stay that way. I personally think the whole battle system is craptastic but it's gonna stay that way no matter what.
This whole thread is a joke. WoW community FTL.
why do you think its unfixable? Do you mean the combat system as a whole or boss mechanics? They can certainly do some fine tuning through patches and hotfixes
They designed a whole battle system around these very fast encounters and smashing buttons. Like Bluetaro stated, if they make it just a little easier everyone will get through it and get bored/complain. There is no middle ground with this battle system like it was in 1.23 where you could just run through Cutters Cry, destroy trash, kill some bosses, enjoy your time. In ARR if they provide you any slack the game instantly becomes too easy and monotonous
Lol the assumptions in this thread. No I never played WOW, or any MMO for that matter. This is my first. Yes im geared and yes I beat COIL 1 and 2 with my FC in mumble. No you dont ez mode anything in coil if you could you would be just gathering any old 50 out there to do it.
I have no problem with difficulty, but having these 1 shot moves and overly complex contrived mechanics for 8 people to coordinate feels annoying and frustrating to me. OMG your opinion is different?! You must be right thenSeems to be the general mentality in this thread...
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