If you think getting 8 people together is hard you would hate being a raid leader in any real raiding environment. Oh boy.Typical reply "Get better".
My skill is fine, my point is getting 8 competent people together to play decently is problematic. You actually have to schedule time to run things with people. I feel content should be attainable at anytime and should not be so difficult that you have to have all very good players to do it.
If you think your right and the content is not that hard, please duty finder Titan and let me know who that works out.
Wait a minute....what do you want? 2-3 easy to avoid mechanics that make things totally faceroll? Lets recap for a second and look at WoW Hmode dungeons...are gearing...and similar difficulty to AK, now lets compare a Heroic Raid encounter....to Coil.... wait a minute...both have lots of complicated mechanics that usually end in death if you make a mistake, a really good example of this is Ultraxion's "Hour of Twilight" and "Fading Light" mechanics, they instakilled, you died, no preventing it, no invul cds, no second chances, just death. So no, do not compare Hmode DUNGEONS on WoW for gearing that it's assumed everyone will farm, to even HM Titan who is an "introduction to raiding style mechanics".Wiggles you make a good point. I agree that the fights might have too many mechanics in them and that they are too punishing if even a few people make mistakes. If I think back to WOW hardmodes, encounters would usually employ a few mechanics, with only end bosses in a dungeon going for multiple mechanics to learn.
If we look at FF14, Titan himself has how many moves? 5 moves, on top of a heart phase? And if you miss any one of the 5 mechanics, it becomes very rapidly hard to recover from unless the rest of the team over gears the content.
From my perspective, I see it as poor design. Getting 1 shot by multiple mechanics does nothing for gameplay value, it just adds annoyances to the players partaking in the encounter. Also it encourages players to become annoyed with others who can't dodge mechanics, and further encourages a split between "elite" players and "non-elite/casual/mechanically poor" players. I don't think its healthy for a game to have players genuinely become frustrated with playing with other members in the player base. It hurts the social aspect of the game.
However, on the flip side of the argument, if these encounters were made even easier than they already are, what else would there be left for players to do? Hundreds if not thousands of players on my server have already cleared Titan, whether that be through their own skill or by being carried by others, I feel that the majority of the playerbase has already entered into the final stages of end game content in the current game. SE probably developed the encounters this way though to increase the lifespan of their game which already is stretched thin in terms of end game content. So in that regard, I can see why encounters are the way they are. Still don't like it though.
Only time can tell if SE will be able to improve the environment and content of their game. With their current design decisions however, they are going to have to churn out a lot of content to keep up with how fast players are consuming it. I have a bad feeling they will continue to employ encounters with 5+ mechanics, aggravating instant death mechanics, and the over use of red zone dodge mechanics which will only serve to frustrate players.
PS: Titan is actually really easy mechanic wise... ZZzzzzzz
Sadly this is how the current End Game is designed. If you don't like it, there are plenty of other threads which voice this issue. Perhaps you should express your thoughts there instead of in a new thread?
OP
Just "memory", "trial and error"
You just defined what skill is right there. You obviously don't have it, if you need this game to be dumbed down further.
Thank the devs for allowing everyone to burn to endgame without developing skills/truly learning their jobs. Also, not impossible to DF titan, already done it for my 3rd relic.Typical reply "Get better".
My skill is fine, my point is getting 8 competent people together to play decently is problematic. You actually have to schedule time to run things with people. I feel content should be attainable at anytime and should not be so difficult that you have to have all very good players to do it.
If you think your right and the content is not that hard, please duty finder Titan and let me know who that works out.
I vehemently disagree.
This is not a single player game, it's an MMO. Content that requires players to work together is a given. If you don't like the prospect of having to work together in a cooperative multiplayer game, then MMOs are not the genre for you. Sorry.
He makes a valid point. Duty finder is pretty useless if the Mechanics of the fight are just to difficult compared to the parties experience and limited interactivity (not having voice chat, only typing, etc.) Not all bosses need to be scaled down, but the main thing is the instant K.O's that if one key person dies, no matter how far you've gotten, its a wipe. I think adjusting the damage done and possibly extending some of the already laggy AOE's there are might make it more fluent.
don't use duty finder
get people who aren't brain dead
check strategies
practice
???
profit
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