it's only 10 mins of MAX concentration for all party member in each boss fight.
it's only 10 mins of MAX concentration for all party member in each boss fight.
I've read a few pages of this. I See where both sides are coming from & agree hypocritically with to much.
Your right there are to many Mechanics in the game, There should be more FUN in this GAME like GAMES are ment to be, a Well Overlooked FACT!. The Coil clearly has to much involved at the entery part Which should be in the higher parts. But if they do that you shouldn't expect drops until your reach those parts!
Now at the same time the Binding Coil is the top of the top END GAME content designed to be challanging & only for the well geared & prepared END GAMERS who like things hard & will be rewarded highly for doing Alot of work.
To be Blunt Many of you people going into the Coil Should not be!!!!!!!!!!!!!
Your not skilled enough!!
Many of you bought your titan wins or got carryed through & now your complaining that even harder content than what you couldnt do is to difficult.....
Not Fair, Come on man use your brain.
Theres stuff there for you that you can do like Ifrit & Garuda, There will be new stuff coming like Ramuh & moogles + new dungeons.
Now I really Do hope theres some compromise to this, Pref: The Crystal Tower. I hope its Fun yet challanging, good drops & not to much over the top B/S mechanics like alot of the stuff currently in the game.
Biggest problem has been said already. It's the gear gap. You can turn your nose up and talk abuot how much skill matters but at the end of the day gear makes things eaiser. Once crystal tower comes in and more gear is flowing that gap will close. Which will allow for lesser skilled players to do coil due to having a wider margin for mistakes.
There's a lack of endgame. And it sucks. But wanting it to be nerfed at this point is just ridiclious. If there's no walls to climb, even near impossible ones, then the game is going to lose steam real fast.
Completely forgot to acknowledge this. I'm pretty sure even Yoshi P predicted that less than 100 people would finish Coil before 2.1, and if the head honcho is 'okay' with that, than I'm pretty sure he is 'okay' with people struggling on earlier turns until Crystal Tower and i80 gear comes out.
In their current state, some of the encounters are very tight, and little things can make or break an attempt. If you take turn4, getting the DPS required to push through requires food, potions and being on top of your game/rotations. Heck, if the bugs don't get eaten fast enough for the first Dreadnaught it is essentially a wipe. Now go back to this encounter with a mix of i80/i90 gear and the constraints are likely to loosen up as you'll be doing more DPS overall, and taking an extra 5 seconds to feed the bugs won't be as devastating.
In short, I guess, content will be more 'accessible' when the progression step towards it is actually in the game. Until then, just like people who are clearing the content, you'll have to bust your butt off and invest in consumables. Obviously I can't speak for everyone, but even though I (and my FC) have been clearing through BC for the last 3-4 weeks, we still go in with high quality/tiered food and play hard/serious to do the encounters; it isn't a matter of "Oh, we cleared the encounter 3 times now, so now its easy mode and can slack off on dps/rotations/communication". Is this a view that people 'struggling' believe is the case? Because I can assure you in most cases, it simply isn't true, and probably won't be until gear starts outweighing the content, like every other MMO.
If my posts seem short or incoherent, I am probably editing the rest in.
If it wasn't for certain bugs(twisters) I can guarantee there would have been quite a bit more than 100 players that would have finished this by now. If they do not fix the bug in this latest hotfix and then it just magically "disappears" in 2.1 and groups are able to roll over it, it is assumed by many that they planned for it to be like this just to stall players from finishing the current endgame before anything harder than it is released(CT is easier).
Gear is no longer an excuse at this point, saying that CT gear is in any way shape or form needed to finish this instance is a flat out lie. There have been many groups that in the first weeks or even now that do turns 1-4 in nothing but darklight, if that is possible for 80% of the instance there does not need to be a gap closer in gear to finish it off. You get ilvl 90 pieces in coil and can get more through myth, people have the gear to finish this thing the only thing holding them back from doing so is a "bug" that may or may not be intended to gate people.
Cool story? The post had nothing to do with whether or not it was achievable, or how many people could/would/should have been able to do it by now.
Let's get the facts down shall we? Firstly, the initial premise of the thread is "End game is too hard, requires too much precision and communication". Secondly, Darklight gear is i70 while BC is i90 (with CT being i80). CT is meant to be the step BEFORE Coil and the increase on overall ilevel is going to make encounters 'easier' by proximity. Finally, Yoshi claimed that less than 100 people would finish coil by 2.1.
None of that says that players shouldn't be able to clear coil, it just states the difference between ilevel, with a loose explanation why some of the fights are so damn tight and have little room for error. Further, Yoshi's statement implies the end content will be difficult enough that only a very limited amount of players will clear it, so by proximity, one could assume he doesn't expect 99% of the player base to clear Turn 1, 2, 3 and 4 prior to 2.1 either.
I've been clearing BC as well with Darklight and whatever I pick up through drops as well, and I've experienced first hand how tight some of these fights can be, but I also have the foresight to see what difference having i80 gear will make. As I mentioned, Turn4 is incredibly tight, and even an increase of 10dps on each player will make a huge difference during the encounter.
In short, you are correct in saying you do not need i80/i90 gear to clear BC (arguably excluding relic/+1), however it needs mastery over your class, and good communication and coordination, which are things the OP argued against, suggesting such content should not require such things (Arguably, what raiding should be all about). When the gear quality increases, the 'skill quality' can decrease in relation. Of course, those that maximise gear and skill will achieve more than those who only maximise one or the other. How much effort do you put into HM Ifrit with full Darklight and Relic+1 compared to when you were doing it in AF gear and an i45 weapon? What about when you do it in said gear and 'play hard'? There is a massive time difference, right?
Last edited by Jynxii; 10-15-2013 at 05:59 PM.
If my posts seem short or incoherent, I am probably editing the rest in.
If someone else already stated this before than my bad but I'm not going to read through 20 pages of posts.
The reason that so many people think that Endgame content (Coil) is too difficult is that the majority of groups are severely undergeared. What you have to realize is that Crystal Tower (patch 2.1) is meant to bridge the gear gap for Coil. Coil is not meant to be completed yet, Yoshi himself said that he believes less than 100 players will clear Turn 5 before patch 2.1 drops. The only reason that Coil is even unlocked right now is because they already had the raid ready in time for the game's relaunch. Just because you can't clear Coil in its current state without mastering fight mechanics doesn't mean that they need to lower the difficulty, it means that you're attempting a raid that you aren't geared enough to effectively complete.
tl;dr Endgame content is fine just the way it is.
I think that end game gear should be as easy to obtain as it was for my level 45 armor . Why should I have to actually learn stuff to obtain best gear ? just kidding , but seriously people are asking for easy content lol ?
Did you guys really come in to FFXI's and 1.0's successor with the mindset of "Yeah like really... what were they thinking.. SE should make it so there is no teamwork involved.. everyone should win regardless of their ability or knowledge or practice, they should also remove the ability to die.. cuz that sucks."?
Give it some time.. you'll find the difficulty very rewarding in the end. Loot is virtual and trivial.. It feels good for about 5 minutes. it's the accomplishment over a challenge you will take away with you and remember long after you turn the game off.
When Difficult Is Fun -> http://www.youtube.com/watch?v=toVNkuCELpU
Last edited by Jadi; 10-15-2013 at 05:06 PM.
SOO EASY FOR PEOPLE WHO BUILD FCs around them selves with super geared 8man FC team. MY FC DOES it so EASY CuZ my FC is me and 8 of my best players. Man STFU. Doing the content comes easy for you guys cuz you build teams for it and are constantly at it. Pugs don't have the luxury of having a perma super geared raid team with full best crafted armor with all lvl 3 material stuck in it. They Need to give incentive for geared people to use the Duty finder more if you ask me. But honestly JRPGs have a certain impossibility factor that I and Many other people don't like. Wasn't there some kid that died trying to fight a boss in one of the past FF MMOs? The fight are nearly impossible due to the no recovery factor. Like titan you die get knock off you perma dead=group dead I don't like it one bit.
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