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  1. #1
    Player
    Melisenna's Avatar
    Join Date
    Aug 2012
    Posts
    61
    Character
    Melisandre R'hllor
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DuferBloodmoon View Post
    If I wanted to play a game that rewards me for being sub par maybe I'd play wow and go back to being the best on there without any challenge.
    But you can't go back to a game you likely never played, doing content you've never done. The hardest content is only cleared by the top few % of the playerbase before they nerf it months later to make it more accessible. But even the nerfs are generally only 10% or so, which opens it up to a slightly bigger range of players. The vast majority however will never see the top heroic content until the next expansion rolls around.
    (2)

  2. #2
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Ya a lot of FFXIV players are pretty full of themselves, believe it or not, Titan dodging mechanics pale in comparison to what you'd encounter in many harder WoW raids. There's a market for content at Titan HM difficulty level+ for groups of 10+ players in WoW and here, please try to let that sink in. The satisfaction from executing a perfect skilled run with 7 other skilled players including teamwork and mechanics is a far greater achievement than by yourself. Only a smaller percentage of people should be able to achieve it, otherwise it'll water down that achievement.
    (4)

  3. #3
    Player
    neverendingxsin's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Jonn Snow
    World
    Coeurl
    Main Class
    Lancer Lv 50
    (1)

  4. #4
    Player
    Zikh's Avatar
    Join Date
    Oct 2013
    Posts
    50
    Character
    Zikh Ellerimus
    World
    Odin
    Main Class
    Gladiator Lv 50
    Dumbing down content so "everyone can experience it" is the biggest mistake you can make in an MMO. If you can solo everything, what is the point of the whole online thing? Socialize and find other people who share your skill level. You can then reach your own limits within the game or try to improve.

    The Duty Finder truly is an abomination and it should be removed. It feeds the ADHD kids' mentality of "EVERYTHING FOR ME, NOW!" and "I'M PAYING THE SAME PRICE, I'M ENTITLED TO THE SAME THINGS!". Without it people would have to get more connected and the game world would have more life in it.
    (2)

  5. #5
    Player
    Wingless_Seraph's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Noble Tytania
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Achievement is a wispy word and one player's achievement can't be quantified against another, so why would you push that on people and argue for it through difficulty? So if I have an FC with 7 other skilled players with low latency, good PC specs, and good reflexes, the "difficulty" you perceive becomes very low to us. Is our feeling of achievement lessened compared to another who had to scrape and claw their way through the content using the Duty Finder?

    I personally don't try to compare my personal situation, group of mates, or server community to an achievement that gives me some warm fuzzy feeling. What I do look at is content that can be enjoyed by the majority without major frustration, and not put on a pedestal by the few elites who have to be held on high with their glowing stat sticks. What is difficult is subjective in these MMOs and it's mainly a matter of time and the amount of human bodies one can amass together to perform a given role.

    I beat Titan the first time with a Revenant PUG, can I say I gained more satisfaction than a FC of relatively good players who have years of playing together in various MMOs because it was more challenging for my group of 8? I can't knock a person's satisfaction for playing the game the way they like, but I can tell you my perspective and that is: I enjoy the game from 1-50, easy content, hard content, it's all the same to me. Getting my first relic was no different 5-mins after the fact than getting my first Foestriker gear from Satascha at level 15. When I helped others get their first relic, I was happy for them. And that's where I feel players have this massive disconnect. They associate achievement with low accessibility. Being the few, the elite, the proud to claim the top of Mount Everest while basking in the warmth of the glory. While I, who is just as skilled and capable of climbing Mount Everest would like for others to see the world from that altitude as well.

    To me, putting money and Dev time towards content that a small % will ever see is a poor usage of resources. Currently, the entire Titan HM thing, though not at fault on its own has caused some interesting things in the community. You have multiple FCs selling Titan wins to people. Last I saw on Leviathan was one FC claiming 300+ people satisfied, and that's not counting the other FCs who have done the same. So what was once a firm "gate" has now become a means for those with the ability to beat Titan with 7 players to become extremely wealthy off those without the patience or care for the "achievement or satisfaction." I won't even get into the growing number of groups being put together with requirements to have a Relic and in some cases a Relic +1 to do AK, CM, Prae, which further pushes desperation onto the unfortunate players who are blunting against Titan HM in despair. As a member of the playerbase I have mixed feelings about it. On one hand, the mercenary aspect of it from an entrepreneurial perspective is ingenious; the other hand I feel shame for those who would profit from the desperation of others instead of doing what I feel a healthy "community" should do: Help others beat Titan by joining those PUGs or aiding others. And some people do just that. It's been kind of rare for me to see a Titan PUG without atleast one relic user in the group, lately.

    In the end, I sit somewhere in the middle between making content accessible and so challenging, through whatever means, that only a small % will see the content. What really comes to my mind is why are people throwing around the word "challenging" in an MMO genre that lives and breathes on repetition? The 10th week of Turn 1-4 coil that is completed in under two hours isn't a challenge at all to the static 8 or good FC. It's a serving of repetiton of stale tactics and battle plans for loot. I guess in my mind, I really don't care how a person plays their game as long as overall frustration is within a healthy parameter. The fanfare of a cheer after hours of butting heads against a difficult encounter doesn't erase the hours of frustration that preceded it. But that's me.

    And I'm not asking to make things EASY or EZmode like most people will claim in their extreme responses to derail a good discussion. People should be allowed to want some middle-ground and it shouldn't be defined by the personal satisfaction of the tiny few. I think, currently, FF14 does a good job with end game gear (Which is really what the vast majority of players truly care about) by giving Allagan to the raiders who can do Coil and AF2 for Myths to those who can't and even being good options for those inbetween and on both sides of the equation. I hope they continue this trend, where the joy of raiding is simply to raid, while gaining some reward for it, and those who would like to solo or randomly group up with others can still work towards current high ilevel loot.

    The funny thing would be if "Extreme" mode was added to the primals but without incentive besides some "Achievement" unlock on your character. You'd get a good indicator of those who actually want to be challenged for the sake of it versus those who just want to be in the small % to be envied as they stand in towns or outposts with their weapons out to show their shinies.
    (12)
    Last edited by Wingless_Seraph; 10-13-2013 at 01:52 PM.

  6. #6
    Player
    Troop86's Avatar
    Join Date
    Feb 2013
    Posts
    90
    Character
    Artoph Warr
    World
    Behemoth
    Main Class
    Archer Lv 50
    The binding coil of bahamut is supposed to be the hardest content in the game. Of course it will require great teamwork to succeed.
    (1)

  7. #7
    Player
    Dractus's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Dractus Towers
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    To "OP", Please Learn to Play, and don't try to ruin the game for everyone else!!!

    They need to make this game harder! there needs to be more of a challenge. if they dumb this game game down any more it will be pathetic.

    Anyone who says this game is to hard, is simply crying or they have a major player skill issue!

    PLEASE SE make it HARDER!
    (4)

  8. #8
    Player
    Wiggles's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Xyos Soma
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    A better way to word my argument is that its not forgiving enough. Almost every difficult fight 1 shots you in some way, or severely damages you. There is no middle ground or wiggle room. Even the hardest games offer some room for error. Bumping the party up to 8 players just makes it worse.

    The boss mechanics are simply remember the pattern and dodge AOE's. There is no skill involved. Please tell me where the skill is. Is it in your ability rotations? When to use cooldowns? Dodging AOE attacks, or remembering a pattern? Its not skill its memorization and having every party member on point.

    Yes I get it, MMO, rely on other players, but its taken to the extreme here.
    (7)

  9. #9
    Player
    Nithryok's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Nithryok Zerachiel
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wiggles View Post
    A better way to word my argument is that its not forgiving enough. Almost every difficult fight 1 shots you in some way, or severely damages you. There is no middle ground or wiggle room. Even the hardest games offer some room for error. Bumping the party up to 8 players just makes it worse.

    The boss mechanics are simply remember the pattern and dodge AOE's. There is no skill involved. Please tell me where the skill is. Is it in your ability rotations? When to use cooldowns? Dodging AOE attacks, or remembering a pattern? Its not skill its memorization and having every party member on point.

    Yes I get it, MMO, rely on other players, but its taken to the extreme here.
    Guess you never played darksouls or demonsouls, if content didn't one shot you, it would be faceroll easy. learn the fights and get a good group. Hell last 2 weeks I pugged Coil and downed turn 4. Content is to easy.
    (0)

  10. #10
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Wiggles View Post
    A better way to word my argument is that its not forgiving enough. Almost every difficult fight 1 shots you in some way, or severely damages you. There is no middle ground or wiggle room. Even the hardest games offer some room for error. Bumping the party up to 8 players just makes it worse.

    The boss mechanics are simply remember the pattern and dodge AOE's. There is no skill involved. Please tell me where the skill is. Is it in your ability rotations? When to use cooldowns? Dodging AOE attacks, or remembering a pattern? Its not skill its memorization and having every party member on point.


    Yes I get it, MMO, rely on other players, but its taken to the extreme here.
    LOL, all those things you mentioned pertains to skill, some are more skilled of doing them than others. TOO FUNNY!!!!
    (1)

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