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  1. #1
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Seirra L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 100
    I kind of prefer the AOE on/off to be a one-hit button. O_O
    (0)

  2. #2
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I would just prefer if each spell was either aoe or not aoe, like in FFXI. Like Fire vs. Firaga.
    It's tiring and time consuming to be hitting macros or typing /aoe on/off all the time, while I could be using that time casting.
    As things are I have to have 2 macros, one to turn aoe off and one to turn it on. I can't just put it into the spell macro because sometimes I may want an aoe elemental spell and sometimes I want single target.
    Sometimes it just becomes more trouble than it's worth and I just stick to /aoe off, but because of that I feel I can't reach my full potential.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  3. #3
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    So basically due to laziness or frustration you want it to become completely mindless?
    (0)

  4. #4
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    I would just like to see a much more functional spell system. I feel that having some spells aoe and some single target by default would give better time management. Instead of having to find and press an aoe macro between every spell (as I often have to do), I would prefer to just be able to cast what I need to when I need to.
    I think it would make for mages who are more helpful and efficient in battle.
    (1)
    Last edited by Nabiri; 05-16-2011 at 07:39 AM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  5. #5
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    To make it easier either

    - Make separate AoE(-aga) and single target.
    - Make it so healing and enhancing magic are perma-AoE.
    - Make it so that when you select/click on a spell and press left or right to make them AoE then cast.
    (2)
    Goodbye, Final Fantasy...

  6. #6
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Synapse View Post
    To make it easier either

    - Make separate AoE(-aga) and single target.
    - Make it so healing and enhancing magic are perma-AoE.
    - Make it so that when you select/click on a spell and press left or right to make them AoE then cast.
    I agree with points 1 and 2 but think they should just get rid of the toggle entirely. Separate the spells and adjust action points as necessary. They should leave enhancing magic the way it is but make them perma AoE, seperate all offensive and healing magic into -ga and single target spells. People saying this stupid aoe toggle injects a sense of challenge into the game are just grasping at straws. Having to strategically decide when to use which spell and what spells you need to equip and when is much more an "authentic" challenge. This game needs strategy, not unnecessary button pushing.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Just shift + action bar spell = AoE

    That's why we need a better, larger action bar instead of macros.
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    In FF IV you have aoe spells and non-aoe spells in one, too.
    What is hard about to press Z to switch the aoe mode?
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Felis View Post
    In FF IV you have aoe spells and non-aoe spells in one, too.
    What is hard about to press Z to switch the aoe mode?
    What I find the worst is that it remembers it's last state.

    If it was always off by default it would be much harder to AoE by mistake.
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Ilean View Post
    What I find the worst is that it remembers it's last state.

    If it was always off by default it would be much harder to AoE by mistake
    .
    Was just about to write this. Spells should not be spammed in AoE, AoE should only be used in certain situations (hence why in other games there are separate spells for single target and AoE). In these cases just hit the AoE button then it goes back to single target automatically for the next spell.

    Right now I agree that there's no penalty to throwing AoE heals mindlessly but I think this needs rebalancing. There should be a trade-off for using AoE (reduced spell power or higher mp consumption) other than the risk of getting aggro.
    (1)
    Last edited by northernsky; 05-17-2011 at 02:54 AM.

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