I kind of prefer the AOE on/off to be a one-hit button. O_O



I kind of prefer the AOE on/off to be a one-hit button. O_O




I would just prefer if each spell was either aoe or not aoe, like in FFXI. Like Fire vs. Firaga.
It's tiring and time consuming to be hitting macros or typing /aoe on/off all the time, while I could be using that time casting.
As things are I have to have 2 macros, one to turn aoe off and one to turn it on. I can't just put it into the spell macro because sometimes I may want an aoe elemental spell and sometimes I want single target.
Sometimes it just becomes more trouble than it's worth and I just stick to /aoe off, but because of that I feel I can't reach my full potential.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~


So basically due to laziness or frustration you want it to become completely mindless?




I would just like to see a much more functional spell system. I feel that having some spells aoe and some single target by default would give better time management. Instead of having to find and press an aoe macro between every spell (as I often have to do), I would prefer to just be able to cast what I need to when I need to.
I think it would make for mages who are more helpful and efficient in battle.
Last edited by Nabiri; 05-16-2011 at 07:39 AM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~


To make it easier either
- Make separate AoE(-aga) and single target.
- Make it so healing and enhancing magic are perma-AoE.
- Make it so that when you select/click on a spell and press left or right to make them AoE then cast.
Goodbye, Final Fantasy...

I agree with points 1 and 2 but think they should just get rid of the toggle entirely. Separate the spells and adjust action points as necessary. They should leave enhancing magic the way it is but make them perma AoE, seperate all offensive and healing magic into -ga and single target spells. People saying this stupid aoe toggle injects a sense of challenge into the game are just grasping at straws. Having to strategically decide when to use which spell and what spells you need to equip and when is much more an "authentic" challenge. This game needs strategy, not unnecessary button pushing.
Just shift + action bar spell = AoE
That's why we need a better, larger action bar instead of macros.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk



In FF IV you have aoe spells and non-aoe spells in one, too.
What is hard about to press Z to switch the aoe mode?
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk


Was just about to write this. Spells should not be spammed in AoE, AoE should only be used in certain situations (hence why in other games there are separate spells for single target and AoE). In these cases just hit the AoE button then it goes back to single target automatically for the next spell.
Right now I agree that there's no penalty to throwing AoE heals mindlessly but I think this needs rebalancing. There should be a trade-off for using AoE (reduced spell power or higher mp consumption) other than the risk of getting aggro.
Last edited by northernsky; 05-17-2011 at 02:54 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





