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  1. #1
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80

    AoE ON/OFF please allow player to set the differ between support-spell/attack spell!

    I have been playing DoW/DoH/DoL and finally time to try out DoM, and I notice one very big problem in party is that we, mage, have to turn ON<->Off area of effect mode all the time. And instead of entertaining, it kidda more like annoying. because you turn it ON to heal, then you turn it off to attack, then you turn it ON to heal again. Especially for roaming party that you only fight one mob at a time.

    I think that before the new battle patch is coming, i hope it is not too late to ask for option that you can choose to turn on AoE mode just for support spell only, and off on attack spell or vice visa at some case.

    (12)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    One word for you.... Macros, Solves all the problems with AOE
    (0)

  3. #3
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I just use the emote button on my controller to toggle it on/off though it would be nice if it auto saved your setting for each spell individually.
    (1)

  4. #4
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    I did set Macro, and that is how always do, but I mean that turning it on / off all the time isn't a good way to do.
    At least set support spell to be different than attack spell so that we have 2 set permanently is better.
    (3)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #5
    Player
    Akira_Tenshi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Alise View Post
    I did set Macro, and that is how always do, but I mean that turning it on / off all the time isn't a good way to do.
    At least set support spell to be different than attack spell so that we have 2 set permanently is better.
    You mean aoe on/off support spell and aoe on/off attack spells. You want it seperate?

    I think just making a macro is easy enough you only have to hit your macro button before casting. I do forget to do these sometimes though as do others. Behests are hillarious when pull massive groups with aoes.
    (0)

  6. #6
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Macros aren't a viable excuse for bad programming. With a keyboard and mouse, which I stopped using ages ago, though, it's almost unplayable. And I also refuse to macro my whole equip. This is not how it is supposed to be.
    (3)

  7. #7
    Player
    Cheebone's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Sterling Cooper
    World
    Balmung
    Main Class
    Lancer Lv 50
    It's not bad programming - it's part of the challenge of the game. Yes, it is annoying at times but it keeps you paying attention and you get used to it eventually.

    I thought it was dumb when the devs stopped the mobs from following you and gathering around you when fighting. It made you pay attention to your surroundings so you wouldn't throw a AOE. Too many people want this game to play itself and want to have no responsibility for being alert.

    I know I am in the minority with this thought process, but imo this is a non-issue.
    (1)

  8. #8
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    -- Mixed feelings about this.


    Is the transitioning between the two modes too annoying?

    Could it be done in a way that makes the game more interesting/effective and faster?


    (0)

  9. #9
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Cheebone View Post
    It's not bad programming - it's part of the challenge of the game. Yes, it is annoying at times but it keeps you paying attention and you get used to it eventually.

    I thought it was dumb when the devs stopped the mobs from following you and gathering around you when fighting. It made you pay attention to your surroundings so you wouldn't throw a AOE. Too many people want this game to play itself and want to have no responsibility for being alert.

    I know I am in the minority with this thought process, but imo this is a non-issue.
    Maybe not bad programming, but poor game design then. A quick key on the keyboard to turn AoE on/off, rather than wobbling around the screen with your mouse on an already cluttered interface. But a quick key would require a fast responsive system, which we don't have. Which is due to bad programming
    (4)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Well you can use Z to toggle AoE mode.

    Of course, saving per spell setting would be the best. If not, I rather have AoE mode to default to off for every cast.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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