It's not bad programming - it's part of the challenge of the game. Yes, it is annoying at times but it keeps you paying attention and you get used to it eventually.
I thought it was dumb when the devs stopped the mobs from following you and gathering around you when fighting. It made you pay attention to your surroundings so you wouldn't throw a AOE. Too many people want this game to play itself and want to have no responsibility for being alert.
I know I am in the minority with this thought process, but imo this is a non-issue.

Maybe not bad programming, but poor game design then. A quick key on the keyboard to turn AoE on/off, rather than wobbling around the screen with your mouse on an already cluttered interface. But a quick key would require a fast responsive system, which we don't have. Which is due to bad programmingIt's not bad programming - it's part of the challenge of the game. Yes, it is annoying at times but it keeps you paying attention and you get used to it eventually.
I thought it was dumb when the devs stopped the mobs from following you and gathering around you when fighting. It made you pay attention to your surroundings so you wouldn't throw a AOE. Too many people want this game to play itself and want to have no responsibility for being alert.
I know I am in the minority with this thought process, but imo this is a non-issue.![]()


-- Mixed feelings about this.
Is the transitioning between the two modes too annoying?
Could it be done in a way that makes the game more interesting/effective and faster?
![]()
Well you can use Z to toggle AoE mode.
Of course, saving per spell setting would be the best. If not, I rather have AoE mode to default to off for every cast.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

Right there with ya sister. I'm a conjurer myself, and it IS annoying. Don't get me wrong, I like a good challenge. I was a ffxi player for quite a while and the challenging aspects of that game was among most of the things that I loved about it. I do think their is a fine line, though, between challenging and just plain ridiculous. The same could be said with convenience and, what Cheebone said originally, letting the game play itself. I like a challenge, but that whole problem you spoke of is not a challenge. It's dumb. But that's just my opinion, of course ^^ So yeah, I totally agree it should be rectified. If not, oh well. I can live with it =/

/aoe on
/wait 1
/ac "Cure" <me>
/wait 1
/aoe off // after you cast spell even if you press aoe off it still will be aoe on //
____________________________________
/aoe of
/wait 1
/ac "stone" <t>
/wait 1
/aoe on
______________________-
or just use the aoe macro
/aoe (( // on > off or off > on // ))


macros.... it's not a good way to solve this problem and still annoying
Allow us to put in our bars the two versions of the spells, aoe and non-aoe, and give decent actions bars?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



