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Thread: Anti-Social?

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  1. #1
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It is as social a game as you make it. You talk to get people talking. When someone talks and it interests you start a convo in fc/ls/shout/say/tell it doesnt matter. If you are talking enough the community starts to feel more connected. Sure it is big enough there are a lot of people you are never going to talk to while you are on, but it is as social a game as any other form of chat. They can develop a game that requires you to be social, but seeing as not every user has a keyboard for this, they do not make it a requirement to get by. That doesn't mean people will not talk

    Now things like:
    Preventing PMs while in DF
    Making the storyline missions solo only
    Not able to stay in contact with people from other servers you meet in Duty Finder to chat, and setup other DF events

    I think if they brought these, and some others I cannot think of this late at night it would make communication better for what we do have

    More could be done with end game to not make people seem like zombies, but there hasn't been a single content expansion release so we are off to a good start, once 24 people are required for content a lot of those smaller tight knit FC/LS are going to be reaching out that is your time to talk
    (2)
    Last edited by Mushy; 10-12-2013 at 03:03 PM.