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  1. #1
    Player
    AmazingSnapple's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Final Heaven
    World
    Brynhildr
    Main Class
    Pugilist Lv 42

    Solid Warrior Rotation Help

    All of the threads I have been seeing about warriors are about how underpowered they are and how paladins are kings of tanking. But I want to play a warrior anyways, regardless of how bad they are. But I don't know how to do anything in terms of warrior tanking. Can someone here give me a solid warrior rotation for tanking? I would like advice from people who are actually good at tanking as a warrior who has done at least Coils (doesn't have to be all of it).

    I know people will probably tell me about the search option, but all of the threads are filled with paladin hate and warrior tears.
    (0)

  2. #2
    Player
    terror5461's Avatar
    Join Date
    Sep 2013
    Location
    detroit
    Posts
    16
    Character
    Jimmae Timmae
    World
    Diabolos
    Main Class
    Marauder Lv 38
    i have a 32 warrior as far as my rotation goes ill use ,tomahawk, overpower , flash , overpower, just to be sure i have the hate then ill start my combo heavy swing, skull sunder, butchers block , then over power then flash then combo again not sure if thats the correct way but it works awesome for me ,,,, as far as people saying warrios are under powered maybe in strength they are a bit but thats what the dps are for all i worry about is if the arrgo is all on me thats all i care about hope this helps im still learning myself
    (0)

  3. #3
    Player
    Ledarius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    8
    Character
    Ledarius Elderbane
    World
    Cactuar
    Main Class
    Lancer Lv 50
    I think terror's post applies mostly to dealing with trash mobs in dungeons, however when you get to the primals (i.e. Ifrit, Garuda, Titan), you are going to want the optimal enmity generation rotation. So, here is how you do just that...

    Heavy Swing->Skull Sunder-> Butcher's Block
    Heavy Swing->Skull Sunder-> Butcher's Block
    Heavy Swing->Maim->Storm's Eye

    ...and so forth. At the beginning of the fight, you will want to pop Berserk to get a nice aggro lead. Other than that, try to double up on CDs. What I mean by that is combine Berserk and/or Internal Release with say Bloodbath and/or Inner Beast to received increased heals. Inner Beast should only be used when you have Infuriate off-CD, as this will not cost you your 15% heals and 10% increased critical chance.
    (0)

  4. #4
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    When you initiate, use Butcher's Block Combo to build up some enmity first. If you start with Storm's Eye combo, there's risk that you'll be taken aggro by PLDsubtank or geared DPS.
    then use SE combo to keep buff up and use BB to build enmity when you have buff. If you see your enmity is much more than your team, you can throw some Storm's Path :P

    also learn to combine your skills together for better performance and learn timing to use Inner Beast.
    (0)

  5. #5
    Player
    Sheapy's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Sheapy Exylius
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    What these guys said. If the DPS don't pop all their cooldowns in the beginning or healers don't Medica spam I usually
    Butcher's combo->Storm's Eye->Butcher's.
    If someone's riding on your ass in aggro after the first butcher's you need to do another one. Pop your cooldowns after the first Storm's Eye for the maximum DPS increase (between the Heavy Swing and Skull Sunder). Make sure to maintain Fracture too
    (0)