This event will be a celebration of 1 year of Final Fantasy XIV, where we can have fun with our best internet friends and pals, to share virtual thoughts and of course,
getting virtually drunk.
PLACE
The idea came when I was going to fight Goldfinger (Kokoroon Quickfingers), when I came across this:
Screenshot 1
Screenshot 2
and then I said myself "This is the perfect place for a drunk fest.", and then the thought about Oktoberfest came in my mind.
WHAT TO DO
I was thinking about doing some quests from the NPCs around there that will spawn the day of the event. Maybe finding the son of a drunken old geezer, or manage to make a man and a woman fall in love, where you can choose to use the booze or to just use words, and so on, and so forth.
There'll be a stand where you can buy the ale from an NPC, and then sit on a chair with your friends where you can START A CHALLENGE!
I was thinking about a game challenge where you first have to select a drink, which would be from the lesser alcoholic to the most alcoholic beverage, and both will do the challenge with the same drink, of course.
The challenge would be made in two modes:
UI interaction (like gathering) or
real time interaction.
Both the players will have to bet on something, that could be an object or money. The winner gets the spoils.
I'll explain UI interaction first.
UI Interaction
A taste of the UI:
Clicky!
In this there is a time limit. After the time goes up, the one who has drunk the most wins.
The Drink Button
In this minigame, I thought of a system like the Mining one (which can be changed with anything else. I just want to give the idea) where you have to center a circle inside the graph instead of going with the cold&hot game. Once you hit the circle
with the borders of the circle that will grow and reduce by the size of the graphic, you'll be able to drink.
Drinking will do a few things:
- Augment your drinks count;
- Augment your Drunk Vision (see all blurry and sh*tty like when you're drunk)
- Reduce the size of the circle to hit
The turn of who will drink first will be given casually.
If you Miss the circle, you'll not be able to drink, and your Drunk Vision will remain the same.
The Wait button
If your vision is getting too blurry that
you can't really see sh*t, you can simply
wait, passing the turn to your opponent. By doing this, your drunk vision will reduce, and you'll maybe be able to hit the circle.
The Surrender Button
By pressing this button you will simply
lose and give the victory to your opponent.
Real Time Interaction
I don't have screens on how to explain this, so I'll use only words.
When you start the challenge, you'll see your opponent's face and viceversa. When you start drinking, your visual will get blurry and blurry drink after drink, and your head will move around and go down (on the sides of the screen, there'll be a red light). To contrast this, you must keep looking at your opponent with the right analog of the gamepad, or the right-click & move of the Mouse. When you have your head focused on the challenger (you'll see a green light on the sides of the screen), you'll be able to press the action button (or the Autorun button for the Gamepad players and Left-click for the K&M Players, in order to promote comfort) and drink more.
Remember that the more you drink, the more your visual will get crazy. If your head falls down to the table, you'll lose. If the opponent's does, you'll win.
OTHER PRIZES
You can achieve other prizes by doing the minigame. If you win enough times, you can obtain objects like Consumables, Accessories or even Weapons.
An Accessory I was thinking of, is the Mug. You'll equip it in the Waist Slot.
For the DoW&M, The more monsters you kill, the more your vision gets drunk, the more EXP/SP bonus you'll get, like 0.6% after every monster killed. For the DoH the more you craft, and for the DoL the more you gather things.
That's pretty much all I have in mind for now.
You like it? Any more suggestions? You have better ideas?
Discuss!
See ya!