Page 6 of 18 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 180
  1. #51
    Player
    jumpstreet's Avatar
    Join Date
    Sep 2013
    Posts
    31
    Character
    Jump Street
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Game is meant to be super difficult do not cater to these players please god do not. Look at WoW's subscription decline since they started doing it. Take a look at history and don't repeat the same mistakes.
    (2)

  2. #52
    Player
    Seiko769's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Ananya Castelle
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    This people would abuse the living crap out of it just look at what they did to Titan now and why do you need to do all your classes on Coil in a week o.o? I mean I can understand wanting to help friends but why are you so worried about a class lock you should be using your main anyway since it SHOULD be the class your best on

    Andddddd messed up quoting again God these forums are a pain sometimes
    (1)

  3. #53
    Player
    HitokiriBattousai's Avatar
    Join Date
    Aug 2013
    Location
    Nashville, TN
    Posts
    41
    Character
    Hito Battousai
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Noobs can go into coil and get gear i've been working to get from day 1. RNG > skill Very stupid.
    (0)

  4. #54
    Player
    Seiko769's Avatar
    Join Date
    Sep 2013
    Posts
    85
    Character
    Ananya Castelle
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Shiyo View Post
    Would really love to play all my jobs in coil and have fun helping friends as well as gear all my jobs at the same speed ; ;
    Every other post on this thread is you whining about alts its kinda annoying o.o
    (1)

  5. #55
    Player
    M0xie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Moxie Moonlight
    World
    Leviathan
    Main Class
    White Mage Lv 90
    I think maybe one way to refine one of your suggestions is to broaden the proposed myth tomes a bit - Disciple of War/Magic, maybe instead of class? That would support some of your other ideas (roll-over caps and relic +1s in a week) and still make it at least a little bit hard to obtain. They might go for that.
    (0)

  6. #56
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Alkimi View Post
    This has been discussed quite a bit and the general consensus is that it would just get abused. People would clear 1-4 then drag their FC members through one at a time to pick up 6 pieces of loot. Or sell turns 1-4 for millions of gil.



    This would just encourage people to cap on every job and make the game less fun. Can you imagine running AK 72 times a week to cap out all 9 jobs?

    I see where people are coming from on this thread, but I just don't think the solutions are as easy as that.
    Not SE's problem if people wanna live in XIV, but they have outdated systems taken from FFXI which don't make sense in their current MMO with a modern MMO system of gearing
    (0)

  7. #57
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    They need to ditch these coil lock outs and bring back their original idea where we can do the raid as much as we want but limit how many things we can lot on each week....

    I have other FC members I need to take through coil and I cant!! >.<
    (2)

  8. #58
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Today's patch did not raise the coil cap - it did absolutely nothing to fix this issue. We are still unable to help friends in coil, play jobs besides our main in coil, and it still takes 5 months to gear a single job per character. We are still better off making a new character for every job we level and COMPLETELY ignoring the armory system just like every other MMO on the market.

    There is no reason for the armory system to exist at the level cap, we are heavily encouraged to play a single "main" job at level cap and ignore all our other jobs, that is not what this game was advertised as. Please show your support, we NEED to be able to gear all our jobs at a decent pace, as well as play them all to our hearts content, and be able to run content as much as we want, just for fun, and just for the sake of having stuff to do and being able to play all our jobs in the most challenging content. We are paying $15/month, we should not be restricted to less than 10 hours of fun content per week on a single job per turn.

    Even if you do not agree with my suggested changes, you should still agree with the fact that this game heavily encourages you to play one single "main" job and discourages you in every way possible to play multiple jobs on a single character and want this to be changed
    (5)
    Last edited by Shiyo; 10-15-2013 at 06:56 PM.

  9. #59
    Player
    Kenjinmaru's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Kenjinmaru Densetsu
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zumi View Post
    This would lead to a ton of coil sales run. "Coil Turn 1-4 2m per turn do you need it, all loot yours."
    How exactly is that a bad thing?

    At the moment i assume that less than 20% of people are doing Coil, it might be more but i doubt. If people have Gil to spend and want to be boosted, let them.

    Eventually the boosted will catch up with the boosters gearwise and it will have all been worth it.
    (3)

  10. #60
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by WHS View Post
    I don't have the link or exact quote but this was suppose to work like this from the beginning. Yoshida numerous times talked about the number of times per week you could need or greed for a piece of gear that dropped and if you were unlucky to get gear drops then a token would drop for you instead.
    Guess what, it does work just like you quoted him saying how it would work. Just right now the number of times can try for a piece of Coil gear is once per week, and your Myth tomes are your tokens. Yeah, gated progression can suck at times, but do you have a better idea to keep content locusts at bay?


    Quote Originally Posted by axemtitanium View Post
    Even though "not needing alts" is a back-of-the-box selling point, the design of the game doesn't really support this notion. You're free to play any class you want (and I do because I like being versatile, hence leveling all 50s), but you can only be "the best" at one of them, gear-wise, at least for now as ilvl90 gear is gated by time.
    I just have to ask how many people have almost fully geared out every class in each MMO they have played prior to running out of things to do with what they consider their main? Pretty sure the usual trend is to deck out your main, then work on the other classes they enjoy, and finally the last ones once they are as well established as they can be on their mains.
    (2)

Page 6 of 18 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Tags for this Thread