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  1. #31
    Player
    Tenkiei's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Tenkiei Miharu
    World
    Leviathan
    Main Class
    Archer Lv 50
    Another multi-class-on-one-character issue that I've just now remembered, you can't really play Smn AND Sch efficiently, for Smn you should allocate +30 points to int, for Sch you should allocate +30 points to mnd, and you have to pay 10k GC Seals EVERY TIME YOU SWAP, this basically means that anyone who wishes to play both must either waste hundreds of hours farming GC seals to swap, or gimp themselves by allocating 15 int, 15 mind.
    (6)

  2. #32
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    i don't mind having to choose which 'spec' of a class you'd rather play as much, although if gladiator or marauder gets a dark knight dps job in the future i may change my tune

    honestly though i'm not really sure why stat allocation exists, every job simply dumps all 30 points into their main stat, there's no thought to it at all.
    (5)

  3. 10-13-2013 04:24 AM

  4. #33
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    and this is why they should put a restriction on how many times you can lot...instead of how many times you can do the instance. They were going to do that but for some reason decided to change their mind....:/
    (4)

  5. #34
    Player
    Sapphires's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Ruby Lux
    World
    Excalibur
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Kikosho View Post
    Then why sell and advertise the game on the basis that you don't need alts because you can level every class/job on one character? The whole basis of thread is that current content restrictions and caps undermine the touted Armoury System.
    You dont need alts, but you need to deal with the fact the designers time-gate your progression on 1 character.

    If you want to do something besides complain for 6 days a week after capping coil+mythology on 1 character on monday, then consider making an alt. Theres very little worthwhile crossover in leveling healer and melee+ranged dps on 1 character.
    (3)

  6. #35
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Babydoll View Post
    and this is why they should put a restriction on how many times you can lot...instead of how many times you can do the instance. They were going to do that but for some reason decided to change their mind....:/
    That would have been a ton better, I just want to play the game I'm paying monthly for, not be locked out of the most fun/challenging content after the 3 hours it takes to clear turn 1 - > 4 per week.
    (2)

  7. #36
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Babydoll View Post
    and this is why they should put a restriction on how many times you can lot...instead of how many times you can do the instance. They were going to do that but for some reason decided to change their mind....:/
    This would lead to a ton of coil sales run. "Coil Turn 1-4 2m per turn do you need it, all loot yours."
    (3)

  8. #37
    Player
    Elonareverof's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Nate Vertas
    World
    Exodus
    Main Class
    Archer Lv 50
    I'm firmly against the increase of speed in acquiring gear in this game. However enticing more pieces for alt jobs sounds, you're trying to rush the flow of progression without looking long term.
    (5)

  9. #38
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    This is more or less the reason why I just leveled PLD to go alongside WAR. In something like Coil, I can bring either job and get the loot I want for both classes. I bought Darklight and got gear for both classes. I can spend myth on accessories for both jobs, but I have to prioritize when it comes to armor. Why would I ever want to subject myself to the unfortunate grind of leveling a DPS or healer and having to farm all that philosophy and myth and deal with a weekly lockout timer on Coil that makes gearing jobs with incompatible gearsets a losing prospect? I'm all for leveling jobs of different types to help out friends, FC, and LSs, but the current system doesn't really make it feasible. I guess we'll have to see what Monday's hotfix changes in regards at least to phil / myth tomes.
    (0)

  10. #39
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Shiyo View Post
    If you miss out on a week of capping your tomes ...
    No. sucks to be you iff you don't cap out a resource. I don't see the logic in letting people have a higher cap because they neglected to do something before.

    Apparently i'm the first one, but I disagree with the premise of this thread. The raid lockout is fine the way it is- helping others, while I understand the spirit of that suggestion, would certianly be abused as others have said.

    Caps per job would be silly, both because it would simply increase pressure to hit multiple caps and because it weakens any need to make decisions for your character. It totally makes sense that you have to prioritize which class you want to gear out- It's not like you're being disallowed from gearing out all of them, it will just take time. This time also affords you the oppertunity to consider other gear options in the interim (one of the ends to which Crystal Tower will exist).
    (8)

  11. #40
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alhanelem View Post
    No. sucks to be you iff you don't cap out a resource. I don't see the logic in letting people have a higher cap because they neglected to do something before.

    Apparently i'm the first one, but I disagree with the premise of this thread. The raid lockout is fine the way it is- helping others, while I understand the spirit of that suggestion, would certianly be abused as others have said.

    Caps per job would be silly, both because it would simply increase pressure to hit multiple caps and because it weakens any need to make decisions for your character. It totally makes sense that you have to prioritize which class you want to gear out- It's not like you're being disallowed from gearing out all of them, it will just take time. This time also affords you the oppertunity to consider other gear options in the interim (one of the ends to which Crystal Tower will exist).
    Yeah after thinking more, I've changed my mind on this issue. Allowing helping in the tippy top raid is open to abuse.

    As for going against the "spirit of the armoury system", I actually think that the design philosophy of the game has always tended toward specialization rather than generalization, at least since Yoshi-P took over. The armoury system was the original class change system in the game and it essentially made every single class the same because theorycrafters found the optimal setup of abilities to take in. The Job system (a Yoshida idea) was meant to create more specialization in the party roles by limiting the range of abilities you could equip so not every member could tank, heal, and dps at the same time. This limiting of gear forces even more specialization; a career healer should gear out healer classes first before thinking about other roles. The Need/Greed system supports this, since any healer can swipe an Allagan healer drop they want.

    Even though "not needing alts" is a back-of-the-box selling point, the design of the game doesn't really support this notion. You're free to play any class you want (and I do because I like being versatile, hence leveling all 50s), but you can only be "the best" at one of them, gear-wise, at least for now as ilvl90 gear is gated by time.
    (2)

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