15% is absurd. I'm 48 MIN now, wearing entirely HQ gear and even on a level 1 node my cap is 15%, 20 on a +5 fortune.

I understand wanting to limit the flow of HQ goods, but as it stands it basically renders GP skills pointless. There's nothing more depressing than hitting up one of those 5% nodes, using Unearth II for 50% HQ and not getting a single HQ item. Massive waste of 300 GP. Honestly I get far more HQ resources without using it, sometimes I'll string up 5 in a row.


I loath the RNG to the core of my very being and while it's a necessary evil, I don't think it's asking too much to scale it better. Remove the soft cap, and have the default HQ rate scale up with Perception based on the level of the node vs your character level & perception stat.


This way even on level 50 nodes, you won't be able to get massive default rates - not without forbidden melds, in which case that's fair game given the cost associated with that.

I think if it worked similarly to how HQ'ing in crafting does it'd be fine. That is, you meet the basic threshold and have the flat 15%. Then it goes up, slowly at first as your perception increases, until you hit the critical mass (in crafting's case, over 50% quality) and that's when HQ chances rocket.