

It saves lives if the amount it shielded kept someone from dying..and people can get very low on health on massive ae spikes. Any effective healing (non overheal) is life saving.This.
What make sacred soil hard to justify is its current damage mitigation value compared to the other abilities you could'ave used with that aetherflow charge (primarily lustrate). 10% less damage isn't saving lives, and at best it could mitigate 250 damage per person across its lifespan against titan level AOE.
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