Can you 4 man it with a WAR tank in ak gear?
Can you 4 man it with a WAR tank in ak gear?
The only hard thing about Titan is how much you depend upon other people to do what they're supposed to be doing. In all the dungeons before Titan and the primals before him as well, if people are playing sloppy, dieing, etc., it's not a wipe. You can generally recover easily enough, and you never feel like the mistakes made were because the fight was too tough or anything. You just felt like "well, we messed up there, we don't do that again" and move on to win.
When I fought Titan and won, I didn't do anything differently than when I fought him and lost. The difference is that the people I was relying on for the group effort did what they are supposed to. It's not a "hard" fight by the sense of traditional difficulty (though it certainly is quite a few steps above everything that had come before), but the punishment for making a mistake is vastly disproportionate to the rest of the game. I know latency is a factor for some people, but the fight is what it is.
Relics are so easy to get, that's why I spent all day doing Titan and not one group was successful. I've had literally 4 groups that got as far as Phase 5. Titan HM is not hard because it is actually hard, it is hard for all the wrong reasons. Latency, unbalanced cast timers, poor position programming, HP is unbalanced, phases are unbalanced, no gearscore/gear check. All of these punish players for the wrong reasons and some of these take the win out of players control.
It'll take too long to list out every change so I'm just going to go ahead and list the smaller things that need to be implemented so that the content is ACCESSIBLE (not overnerfed, easy or anything like that)
require average ilvl - Too often I see many groups coming into Titan with AF1 gear mixed in with some greens/whites. Not even the good AK greens either, I'm talkin 47's and quartermaster gear (indicative of the fate grinders). Requiring average ilvl filters out those who shouldn't be there. Even in WoW they had these filters in place so I'm not exactly sure why, in a game that's designed around modern elements (mostly from WoW) that it's not a part of the game.
adjust cast timers - weight of the land needs to be adjusted by .5 to 1 second to account for latency and control issues. On a controller, you have to move your finger back to the stick and not only that, but move in perfect direction. On a KB, as a healer you have to move your fingers from the F keys or number keys to get back to the movement keys. This means that the only way to avoid weight of the land is knowing when it comes and already running when it is being put down.
reduce heart HP - Limit break lv3 is required, therefore this is very restrictive on what you can do from phases 1-3. Phase 1 requires auto-attack and nothing else. Phases 2-3 require slow dps in order to build the limit necessary to reach level 3. High dps literally does not matter from phase 1-3 and is actually a detriment (since limit cannot be built in time). Heart HP needs to be reduced so that it can be viable with a level 1 or 2 limit break (preferably 2). I would say about 15-20% reduction.
There is an incredible amount wrong with this post. First and most importantly level 3 limit is not required, first time I did Titan we ran three healers and still had plenty of dps with a level 1 limit. Secondly, use wasd and your mouse and you don't have to "move your hand" at any point while fighting. I hope this was just a troll post because if not..yeah.
Yet there are teams out there 5 manning Titan without a hitch......Relics are so easy to get, that's why I spent all day doing Titan and not one group was successful. I've had literally 4 groups that got as far as Phase 5. Titan HM is not hard because it is actually hard, it is hard for all the wrong reasons. Latency, unbalanced cast timers, poor position programming, HP is unbalanced, phases are unbalanced, no gearscore/gear check. All of these punish players for the wrong reasons and some of these take the win out of players control.
Excuses, making bad players 1337 since 1984.
In a good group I can easily get to the last phase with my 2 AF1 + 4 AK + 2 DL + blank gear. I just need the DL cowl to get the HP max a bit higher to survive stomps.
Avoiding AoEs is easy as sheet even on PS3 from south Italy.
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