Quote Originally Posted by Rentahamster View Post
I wouldn't necessarily agree that those two concepts are mutually exclusive. I would consider myself a serious battle character, and I also have multiple max ranked battle classes. It's a bit of a necessity given the cross-classing nature of the armory system.

Nonetheless, I agree with the sentiment that all things being equal, skilled players who are better at playing the game and who can effectively utilize strategy and critical thinking should be able to achieve greater things than your average "joe public" player.



Indeed, we all have different tastes, and some activities appeal more to some than to others. There may be many differences between the battle classes, but not so much with the crafting classes. The differences between the playstyles of a gladiator and a conjurer are much more striking than the differences between an alchemist and a carpenter. There really isn't all that much to the crafting process that isn't just a variation of "press 'enter' over and over again". We can do better than this.



If they quit because of a lack of things to do and because of the battle system, that also means the joy of crafting wasn't enough to make them stay.



Umm...ok. You mad or something?
the problem is ith your vision of the crafting system as a whole.

ignoring the fact that you have to actually use your skillset to get most sp/hour on skill synths, you forget the fact that with crafting you always have tradeoffs.

Do i want sp/hour? do i want money? do i want quality? these are all things that a crafter has to ask himself and check if hes willing to trade off. if you want sp hour then the best bet is synths much higher than your level and attempt a high degree of success. the method by which this is achieved is standard. bold and rapid carry too many risks
at those levels. If you want HQ, then you skill with synths lower than your rank and use appropiate bold and rapid in addition to skillset to go for HQ and make some money. Want do dothe same thing with only a marginal percentage of HQ, then target synths that are on your level.


This is the same thing that comes out of the abandon/repeat leves. you get more sp with the tradeoff of less "fun" factor and less point gains.

Choose your poison