Quote Originally Posted by Physic View Post
So do you have a concept for a more fun crafting system that you think the majority of people will enjoy?
Not really, I haven't though about that issue as much as others. I do know what I want the system to achieve, however, as I stated before: fun, engaging, difficult, rewarding, logical character progression, logical recipe progression, less redundant item utilization, streamlined, easily accessible/deep and complex at higher levels.

Quote Originally Posted by darkstarpoet1 View Post
no they don't they just want it changed so they can get everything handed to them without working for it.
I still don't know why you insist on making this claim when I have said repeatedly that I don't want everything handed to me. If anything, I want the system to be harder than it is now. The main point of any change to the crafting system is that it would be more fun to do than it is currently, and that it won't be so susceptible to botting.

Quote Originally Posted by darkstarpoet1 View Post
how does a carpenter learn their trade in real life? they drive millions of nails, they cut thousands of boards, and read thousands of blueprints. how does a carpenter not learn their trade? by playing games when they should be learning.
This is a game, not real life. Games are fun, first and foremost. We play games to escape real life.