Quote Originally Posted by Rentahamster View Post
How would this limit people? If they want to make armor, they play the game to skill up. If the game is fun to play, they will enjoy doing so. If you can get the exact same SP/hour doing a game that is actually fun as you can with the current system, what's the downside?
it might be fun to you or me, but to some they would may hate it, they also might have complaints like it isnt immersive, i might enjoy a mini game that revolves around chess, but many would hate it.

Im not saying they shouldnt try, im just saying what goes on in their head when they create a sort of simulation battle game out of crafting, but with none of the cool skills and effects. Its basically a battle sim with quality thrown in there,
your progress is your damage against the opponent, your durability is your hp, your skills increase your accuracy/defense you can use gear to boost your stats, thats what we have right now, basically a pen and paper rp roll game for crafting, probably because all of the people who play this game are used to that type of mini game. I nean they could have made it

like the shooting gallery, or a beat sim game or any of the million types of games that are generally fun, but that would alienate all the people who dont find them fun/arent good at those type of games, and the people who would say that doing something besides hammering a peice of metal repeatedly isnt what blacksmithing should be about.

thats why i said they would need to have two options, because they are going to try to make a process that isnt that foreign to what mmo players are used to/isnt that crazy. i really think the only way people would get behind specific mini games for each craft is if they had the option to do the basic old school craft, with basic non reaction/high challenge gameplay.