well i think part of the problem is so many different ideas of what is fun, and also it cant be that skill based, or require intense mental gymnastics, otherwise people who want to be crafters may not have the requisite skills, or the type of thinking to deal with the puzzles. So they come up with something thats more like slight strategy and a bit of control with random elements, that doesnt go too far out of the box of what crafting is.
I mean i would love a more entertaining mini game, but i think if any one came up with a game, there would be a bunch that hate it, whereas this one, although people find it boring, no one outright hates, or is fundamentally unequipped to deal with the process.
This is why i think they probably would need to keep the vanilla crafting mini games, and make a new ones as an optional means of crafting.



Players that suck don't excel at a certain activity as much as players who are good. This isn't really a new concept.well i think part of the problem is so many different ideas of what is fun, and also it cant be that skill based, or require intense mental gymnastics, otherwise people who want to be crafters may not have the requisite skills, or the type of thinking to deal with the puzzles.
"what crafting is"? Well, what is it supposed to be? Is it supposed to be a mindless, repetitive task, that can be easily be done by a simple third party botting program? Because that's what we've got now. If that's the paradigm that the developers at Square Enix think crafting should be, then they are suffering from a severe lack of imagination and innovation.
We all would, yes.
"No one hates" the current crafting system? Lots of people hate it. I am one of them.
Creating a crafting gameplay system that is entertaining, involved, liked by the majority, and difficult to bot would be hard to do. Very hard. Achieving all those objectives would require great effort. But that's no excuse as for giving up and settling for less. It's their job as game developers to think of something better. To push boundaries. Not to be resigned to a lack of creativity and vision.
Perhaps. It's been too long and too many people are already invested in the current system. A sudden change would be extremely jarring.
double post
Last edited by Physic; 05-16-2011 at 12:33 PM.
Players that suck don't excel at a certain activity as much as players who are good. This isn't really a new concept.
"what crafting is"? Well, what is it supposed to be? Is it supposed to be a mindless, repetitive task, that can be easily be done by a simple third party botting program? Because that's what we've got now. If that's the paradigm that the developers at Square Enix think crafting should be, then they are suffering from a severe lack of imagination and innovation.
We all would, yes.
"No one hates" the current crafting system? Lots of people hate it. I am one of them.
Creating a crafting gameplay system that is entertaining, involved, liked by the majority, and difficult to bot would be hard to do. Very hard. Achieving all those objectives would require great effort. But that's no excuse as for giving up and settling for less. It's their job as game developers to think of something better. To push boundaries. Not to be resigned to a lack of creativity and vision.
Perhaps. It's been too long and too many people are already invested in the current system. A sudden change would be extremely jarring.
As far as not going to far off what crafting is, i would go as far as making the mini games only have a small connection with what crafting actually is, as much as doctor mario had to do with medecine. I might make BS some type of fighting mini game where you get a huge hammer, and you fight the gear your trying to make, in a simplified fighting game situation.
Now im sure a lot of people would think this
A sucks because it isnt like crafting at all
B sucks because they hate fighting games and its stupid they have to fight a sword handle to make it
C sucks because they suck at the mini game, which requires some slight amount of skill
and it would all be valid, because even if i made a great game, it would limit people who just want to make armor for thier charachter.
then there are a lot of people who dont even want an interesting crafting game, they want them to automate it and dumb it down, crafting is just a means to an end for them, and the simpler the mini game the better, heck they already upped the success rate and effects of standard so that you could craft by basically using that button alone, and some skills here and there.



How would this limit people? If they want to make armor, they play the game to skill up. If the game is fun to play, they will enjoy doing so. If you can get the exact same SP/hour doing a game that is actually fun as you can with the current system, what's the downside?




how is the way it is set now limiting you anymore than the new way would limit them? that is not what they want therefore it's no different than the system as it is now is not what you want. you want to take the system and make it what you want and say you don't care what they want. crafting is meant to be a chore to do. it's meant to be a class that you can level and complete the game as. if you make crafting too easy or fast you will have the crafters completing the game, making more money, having better gear faster than you will as a battle class.How would this limit people? If they want to make armor, they play the game to skill up. If the game is fun to play, they will enjoy doing so. If you can get the exact same SP/hour doing a game that is actually fun as you can with the current system, what's the downside?
http://crystalknights.guildwork.com/



I never said it was limiting. I said it wasn't fun, it was mindless, and it is too easy to create an automatic botting program to do it.
No, I want to take the crafting system we have now and fix it so that we can retain the positive aspects about it while removing/improving the negative aspects.
Is it too much to ask that this chore be made to be fun to do? I say no.
So then tweak the SP gained so that the players rank up at an appropriate pace, as per what I said about normalized SP/hour vs crafting actions done.
"might" have complaints that it isn't immersive? What's so immersive about what we have now? What's so immersive about pressing "normal synth" a bajillion times in a row? Are these hypothetical complaints somehow more important that the REAL and ACTUAL complaints people have now about the crafting system?
And what does chess have to do with crafting?
Again, hypotheticals. What about all the people who are alienated RIGHT NOW because of this terrible excuse for gameplay.like the shooting gallery, or a beat sim game or any of the million types of games that are generally fun, but that would alienate all the people who dont find them fun/arent good at those type of games, and the people who would say that doing something besides hammering a peice of metal repeatedly isnt what blacksmithing should be about.
it might be fun to you or me, but to some they would may hate it, they also might have complaints like it isnt immersive, i might enjoy a mini game that revolves around chess, but many would hate it.How would this limit people? If they want to make armor, they play the game to skill up. If the game is fun to play, they will enjoy doing so. If you can get the exact same SP/hour doing a game that is actually fun as you can with the current system, what's the downside?
Im not saying they shouldnt try, im just saying what goes on in their head when they create a sort of simulation battle game out of crafting, but with none of the cool skills and effects. Its basically a battle sim with quality thrown in there,
your progress is your damage against the opponent, your durability is your hp, your skills increase your accuracy/defense you can use gear to boost your stats, thats what we have right now, basically a pen and paper rp roll game for crafting, probably because all of the people who play this game are used to that type of mini game. I nean they could have made it
like the shooting gallery, or a beat sim game or any of the million types of games that are generally fun, but that would alienate all the people who dont find them fun/arent good at those type of games, and the people who would say that doing something besides hammering a peice of metal repeatedly isnt what blacksmithing should be about.
thats why i said they would need to have two options, because they are going to try to make a process that isnt that foreign to what mmo players are used to/isnt that crazy. i really think the only way people would get behind specific mini games for each craft is if they had the option to do the basic old school craft, with basic non reaction/high challenge gameplay.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




