Yes nerf the only thing that needs some effort in game ......
Omg...so depressing....
In the History of FF games, ffxiv is the easiest, by a large margin ..... why do you wanna change the FF culture???
Go play something else....
Yes nerf the only thing that needs some effort in game ......
Omg...so depressing....
In the History of FF games, ffxiv is the easiest, by a large margin ..... why do you wanna change the FF culture???
Go play something else....
Perhaps you didn't read my main complaints?
My main problem with it all is that given the speed in which one levels in War/Magic, you spend a disproportional amount of time crafting if you desire to have it around the level where it's actually useful for your War/Magic disciplines.
I'm not saying to make the game easier. I'm saying one way of making it match with the speed in which War/Magic levels, you either have to slow down War/Magic, or speed up Land/Hand. Either that, or make the 10x more time you spend crafting/traveling for crafting in this game more fun so that you don't care that you're spending so much time doing it.
If everything else was as hard as crafting was, I wouldn't have as much of a problem with it. I'm sure most people would be complaining about EVERYTHING being too slow if that were the case though.
To summarize, I think if you were to keep things about the same pace, we would just be spending more time out in the game world having fun. Fast or slow, it needs to be balanced out.
Last edited by rekijitsu; 05-16-2011 at 08:58 AM.
The point is that crafting is boring and mindless.
I'm sure the devs can create a system that is both HARD and FUN at the same time.
It isn't hard. It's time consuming. There is a huge difference between the two. The difficulty in crafting is not the process itself, but rather how long you can last without gouging out one of your eyes.
Making it faster isn't really making the game any easier, it's just making it more bearable given how little fun it is to partake in. I also sincerely doubt any dev can make it any more fun than it already is, at least it's decent when you're making something worthwhile. I doubt they can make it more fun, and if they can't, it really needs to be sped up.
well i think part of the problem is so many different ideas of what is fun, and also it cant be that skill based, or require intense mental gymnastics, otherwise people who want to be crafters may not have the requisite skills, or the type of thinking to deal with the puzzles. So they come up with something thats more like slight strategy and a bit of control with random elements, that doesnt go too far out of the box of what crafting is.
I mean i would love a more entertaining mini game, but i think if any one came up with a game, there would be a bunch that hate it, whereas this one, although people find it boring, no one outright hates, or is fundamentally unequipped to deal with the process.
This is why i think they probably would need to keep the vanilla crafting mini games, and make a new ones as an optional means of crafting.
Players that suck don't excel at a certain activity as much as players who are good. This isn't really a new concept.well i think part of the problem is so many different ideas of what is fun, and also it cant be that skill based, or require intense mental gymnastics, otherwise people who want to be crafters may not have the requisite skills, or the type of thinking to deal with the puzzles.
"what crafting is"? Well, what is it supposed to be? Is it supposed to be a mindless, repetitive task, that can be easily be done by a simple third party botting program? Because that's what we've got now. If that's the paradigm that the developers at Square Enix think crafting should be, then they are suffering from a severe lack of imagination and innovation.
We all would, yes.
"No one hates" the current crafting system? Lots of people hate it. I am one of them.
Creating a crafting gameplay system that is entertaining, involved, liked by the majority, and difficult to bot would be hard to do. Very hard. Achieving all those objectives would require great effort. But that's no excuse as for giving up and settling for less. It's their job as game developers to think of something better. To push boundaries. Not to be resigned to a lack of creativity and vision.
Perhaps. It's been too long and too many people are already invested in the current system. A sudden change would be extremely jarring.
double post
Last edited by Physic; 05-16-2011 at 12:33 PM.
Players that suck don't excel at a certain activity as much as players who are good. This isn't really a new concept.
"what crafting is"? Well, what is it supposed to be? Is it supposed to be a mindless, repetitive task, that can be easily be done by a simple third party botting program? Because that's what we've got now. If that's the paradigm that the developers at Square Enix think crafting should be, then they are suffering from a severe lack of imagination and innovation.
We all would, yes.
"No one hates" the current crafting system? Lots of people hate it. I am one of them.
Creating a crafting gameplay system that is entertaining, involved, liked by the majority, and difficult to bot would be hard to do. Very hard. Achieving all those objectives would require great effort. But that's no excuse as for giving up and settling for less. It's their job as game developers to think of something better. To push boundaries. Not to be resigned to a lack of creativity and vision.
Perhaps. It's been too long and too many people are already invested in the current system. A sudden change would be extremely jarring.
As far as not going to far off what crafting is, i would go as far as making the mini games only have a small connection with what crafting actually is, as much as doctor mario had to do with medecine. I might make BS some type of fighting mini game where you get a huge hammer, and you fight the gear your trying to make, in a simplified fighting game situation.
Now im sure a lot of people would think this
A sucks because it isnt like crafting at all
B sucks because they hate fighting games and its stupid they have to fight a sword handle to make it
C sucks because they suck at the mini game, which requires some slight amount of skill
and it would all be valid, because even if i made a great game, it would limit people who just want to make armor for thier charachter.
then there are a lot of people who dont even want an interesting crafting game, they want them to automate it and dumb it down, crafting is just a means to an end for them, and the simpler the mini game the better, heck they already upped the success rate and effects of standard so that you could craft by basically using that button alone, and some skills here and there.
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