I'm afraid you're not very clear on the meaning of "mindless". Sure, for skilling many use mostly standard, but by using the skills available (makers muse and so forth) they can aim for higher level recipes, getting a much higher SP turnout with just a small loss of time per recipe. The fact that people are given the option to use skills to make their crafting process more efficent alone completely voids the theory about it being "mindless".
Spamming standard and nothing else (using no skills) is not nearly the most efficent way to skillup any craft.
OR if you're a fan of doing things quick, you can use hasty hand, and the slowness of crafting goes bye bye. In that case the problem is removed to the root, since the system not only isn't "mindless", but it's also pretty flexible.
What's "mindless" is not noticing that there's more to crafting than leveling up (leveling up for the sake of leveling up is seriously laughable. Crafting is there to produce items, not to have another class to level to 50), and when actually creating items to be sold, FFXIV's crafting gives you much more control over quality than basically every other MMORPG out there, if you're willing to not craft in a "mindless" way, and learn tne ins and outs of the system.
There's nothing "mindless" in FFXIV's crafting. The fact that you turn it into a mindless process because you want to be faster (or better, because you perceive as faster a method that actually isn't) doesn't make it mindless in itself.
Maybe the reason why you think it's "mindless" is because you don't get it, like 99% of the people that bash it without even knowing half of it, because all they want is to get to 50.
Again, crafting isn't for everyone. It should *not* be for everyone. if you're leveling it for the sake of leveling it, then quite evidently it isn't for you. For people that enjoy crafting for it's actual purpose (creating items and playing the economy) the crafting system in FFXIV gives more control than any other in the market and has nothing to do with "mindless", as it's actually quite tactical, while not being overly complex.