Quote Originally Posted by EdenT View Post
I understand what you're saying Seif and Vana'diel had a story that pulled me in too.

I'm gonna have to pull a bit of a defeatist card on this one though and say:

Unfortunately we live in a world of ever-decreasing attention spans, where linear thought is dominant.


SE have to make games for babies now because our planet's governance has been stupefying the whole damned population!
I may be seeing where you're getting at, and I may not be at the same time. I think we can make the crafting more fun and/or faster without catering to low attention spans. Personally, it's not that the game is slow, I like that, and I like reaching max level and knowing it meant something.

What my problem with the crafting system, as it is right now, is that you can't reasonably expect it to be on par with your War/Magic disciplines without spending 10x more time and effort on your crafting disciplines. I hate logging on, saying "I should do my craft leves then grind some crafts to get them on par with my R20s/30s", only to find I spend my whole time crafting during the hours I'm playing, STILL not caught up to my War/Magic disciplines.

Personally, I found it easier when the game first released to keep War/Magic and Hand/Land jobs closer in level (and thus, more relevant for your War/Magic to use those crafting disciplines), because it took a lot longer back then to level War/Magic disciplines to R20 and beyond. I think it's a lot more noticeable how slow crafting is when you zoom through War/Magic at the rate you currently can.

I guess balance is more the issue for me. I think you should be able to enjoy the classes you like playing more (usually combat ones for most people) whilst keeping crafts up if you so desire by investing a *reasonable* amount of time doing so.