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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Seif View Post
    I wonder why people are defending something that they willingly admit is boring as hell? The whole point of playing a game is to be entertained right? I have a full-time job already I don't need one in a game.

    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous. Crafting requires the knowledge of elements, astrology and time of the week. In xiv however no thinking whatsoever is needed. The whole thing is disguised as a game that makes anyone "playing" it feel like a drooling retard.

    Watching the clouds go by feels more interactive than what XIV calls gameplay.
    you are smoking crack, ffxi crafting is not entertaining, and requires a trip to a distant AH. if you want to bring that up you can say that this game requires you to go mine in distant caves with agro monsters to get scale bugs, or kill hungry wolves to get buffalo skins. Knowledge of what element is what direction is not an entertaining facet of crafting, im sorry. Just by the definition of interaction, ffxiv is more interactive, more input of the user that has an effect on the outcome is interactivity, as far as planning, equipping the right gear, and skills to deal with whatever type of craft you are doing, and the results you are trying to get, is way more strategic/knowlege based than letting random do it for you.

    You may like ffxi crafting system, but saying it requires more knowlege, is more interactive, or is more fun collecting materials is complete bullshit, and i think you know this.
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  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Physic View Post
    you are smoking crack, ffxi crafting is not entertaining, and requires a trip to a distant AH. if you want to bring that up you can say that this game requires you to go mine in distant caves with agro monsters to get scale bugs, or kill hungry wolves to get buffalo skins. Knowledge of what element is what direction is not an entertaining facet of crafting, im sorry. Just by the definition of interaction, ffxiv is more interactive, more input of the user that has an effect on the outcome is interactivity, as far as planning, equipping the right gear, and skills to deal with whatever type of craft you are doing, and the results you are trying to get, is way more strategic/knowlege based than letting random do it for you.

    You may like ffxi crafting system, but saying it requires more knowlege, is more interactive, or is more fun collecting materials is complete bullshit, and i think you know this.
    Even XI crafting is more fun because collecting materials requires research and a trip to a distant farming location that might be dangerous.
    I guess I should clear that up a bit.
    Personally I think crafting in any MMO including XI is horrible. Because it has always been horrible I don't think it should be given a free pass as something that doesn't have to be fun.

    Yes I do like crafting in XI more than in XIV but frankly this just means I hate it a bit less.

    I don't agree at all that because there is lag SE shouldn't consider adding gameplay to crafting. There are plenty of MMO's out there that require twitch-precision gameplay for good teamwork. Crafting is always a solo activity so that makes it even easier to be made into a lag-free experience.

    In general I think the MMO crowd is willing to put up with significantly lower standards than single player games have.
    I was pulled into the world of XI because the story makes it feel at times just like a single player game with a real story with a beginning and an ending. When I've looked around for something similar after XI all the games seem like just grind-treadmills with no goal to work towards. When I ask my MMO playing friends if their games have a story with an end that's achievable they just look at me like I'm trying to ask if aliens exist.

    This is partly the reason why I'm worried that SE is looking so hard at other MMOs as an example to work towards. They used to be the company that paved the way for something other developers couldn't even dream of.
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