Quote Originally Posted by Kilta_Firelotus View Post
they are interactive instead of pressing mats and watching the character craft. I found that to be dull in ffxi and never took a craft higher then 40 (bonecraft). I can't sit and watch a game (minus cs) I need to be doing something. Which is why I really don;t wanna see Auto attack making a comback if it will end up similar to ffxi. The more activly I can play a game ther better for me.
I'd like them too IF THEY WERE MINGAMES. They could so easily make it into something that requires skill by making it timing based "hit A when the bar is in the sweet spot" or just do whatever with them to make them feel like you're playing a GAME. Calling them minigames as they are is an insult to minigames everywhere. They don't require skill nor collecting materials from hard to kill/find mobs and there's nothing deep you need to know about how the system works and the result is always just as random.

I expect better quality from a company that made chocobo hot and cold minigame, triple triad, tetra master, all of the minigames in Final Fantasy Fables, mysterious dungeon card battle, FFX blitzball, FFX chocobo racing, IX sword fight QTE the list is almost endless.

I see indie devs create interesting simple minigames daily. I cannot understand how they decided THIS is better than have something entertaining.

Ideally ofcourse I'd like to see all the crafting jobs to have different gameplay. Is that really too much to ask from a company like SE? I don't think it is. People have just gotten used to how little content modern titles tend to have these days.