Results 1 to 8 of 8
  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60

    Where are our grips!

    A long time ago in Final Fantasy XI, People complained that the shield slot looked boring being empty if you were weilding a two handed weapon. In response, we got these things called Grips.

    Basically the lore is, they were custom leather or other fabric strips that wrapped around the handle of your two handed weapon and gave you a bonus.

    More Strength, More Critical Hit, More Intelligence etc. These were awesome replacements when your character can't wear a Shield.

    So why wasn't this extremely original option (I hadn't seen it in any MMO or Single Player game before or since.) replicated over to FFXIV? Come on SE. Give us our Grips!

    Quote Originally Posted by darkm0d View Post
    I dunno. Grips sound sort of complicated, just like two individual earrings. The hello kitty hoard this game has been designed for wouldn't understand grips, it would just confuse their fragile little minds causing them to just create support tickets asking SE explain what grips are for.
    The difference is you are not adding a second slot like you would for the second earring, You are using an already available slot (Shield) to allow non-shield available classes to use an empty slot.
    (7)
    Last edited by Cairdeas; 10-12-2013 at 05:02 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    I dunno. Grips sound sort of complicated, just like two individual earrings. The hello kitty hoard this game has been designed for wouldn't understand grips, it would just confuse their fragile little minds causing them to just create support tickets asking SE explain what grips are for.

    You have to remember, anything from FFXI has to be considered arbitrary or complicated. Unnecessarily complex for no reason at all. It doesn't make any sense to have grips, as that might lead to customizing yourself in some way, and in the current philosophy of the game, there is simply no room for customization. There are just 3 gearsets to aim for. You must adhere to them. You must look like everyone else. You must not be special -- because if you're special, someone else isn't special and they deserve to be just as special as you.
    (4)

  3. #3
    Player
    ValVae's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    80
    Character
    Khal Amari
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I would actually love this option. That empty spot does bother me ;_;

    It would also be nice to be able to swap between different grips for different situations but the endgame hasn't advanced enough to warrant that yet
    (1)

  4. #4
    Player
    TrystWildkey's Avatar
    Join Date
    Oct 2011
    Location
    Till Sea Swallows All! Arrr
    Posts
    759
    Character
    Tryst Wildkey
    World
    Durandal
    Main Class
    Weaver Lv 50
    I like this idea!

    /bump
    (1)
    Everyone thought paid retainers and fantasia would be the end of it.
    You were warned.
    Cash shop in, TrystWildkey out.

  5. #5
    Player
    TheKojukinator's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Athena Joseibi
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by darkm0d View Post
    You must not be special -- because if you're special, someone else isn't special and they deserve to be just as special as you.
    You just explained the USA, lol.

    ... oh and grips are cool, so bump.
    (2)

  6. #6
    Player
    HustlerBojenkins's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Hustler Bojenkins
    World
    Balmung
    Main Class
    Marauder Lv 50
    Grips were introduced for 2 handed weapons because they paled in comparison to the damage one could reach with dual wielding. I think the classes are probably much more balanced this time around.
    (1)

  7. #7
    Player
    Mathias's Avatar
    Join Date
    Oct 2012
    Posts
    35
    Character
    Sayne Ofwar
    World
    Ultros
    Main Class
    Gladiator Lv 50
    complaint denied
    (0)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by HustlerBojenkins View Post
    Grips were introduced for 2 handed weapons because they paled in comparison to the damage one could reach with dual wielding. I think the classes are probably much more balanced this time around.
    This. The weapons are already balanced as it is since every job can only equip one type of weapon with the exception of mages, who with the use of a shield can balance 1- and 2-handers.

    FF11's grips were a band-aid fix for engine stuff they likely couldn't gut out, which is why you don't see it in other games.
    (0)