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  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Can't play The Binding Coil of Bahamut with friends

    Hi,
    I have more than two friends playing as a tank and two friends with whom we can play only on weekend.
    So, in regards of the tank friends, every week we have to turn one down from joining Coil runs.
    And in regards to people playing mostly on weekends, the rest of our group is supposed to do what? Either get our Coil clear during week or sit around doing nothing waiting for the weekend?

    Was it so hard to introduce tokens for each Turn clear you can get only once a week, but you can enter the battle as many times as you want with as many different friends as you wish?
    So much for encouraging us to build up a community... As of now, we're pigeon-holed into 9-man clicques composed of exactly 2 tanks, 2 healers and 4 DPS. :/ And don't give me 'just change job' - 300 tomes of Mythology per week prevents any such ideas even IF I fancied playing something else.
    (3)

  2. #2
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zirael_Foxfire View Post
    Was it so hard to introduce tokens for each Turn clear you can get only once a week, but you can enter the battle as many times as you want with as many different friends as you wish?
    So much for encouraging us to build up a community... As of now, we're pigeon-holed into 9-man clicques composed of exactly 2 tanks, 2 healers and 4 DPS. :/ And don't give me 'just change job' - 300 tomes of Mythology per week prevents any such ideas even IF I fancied playing something else.
    Sure, WTS BINDING COIL TURN - RUNS 500K EACH. That it what you would get with that system, you and others may not like it that way but with the community how it is and the difficulty of atleast turn 1 you cannot have nice things like that. Wait for the community to stop going down the drain(if it ever does) and wait for difficulty to be to the point where groups cannot carry another person and you may get those nice things you're wanting so much.
    (4)

  3. #3
    Player
    NovaUltimatum's Avatar
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    Aug 2013
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    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Quote Originally Posted by Pellegri View Post
    Sure, WTS BINDING COIL TURN - RUNS 500K EACH. That it what you would get with that system, you and others may not like it that way but with the community how it is and the difficulty of atleast turn 1 you cannot have nice things like that. Wait for the community to stop going down the drain(if it ever does) and wait for difficulty to be to the point where groups cannot carry another person and you may get those nice things you're wanting so much.
    Are Turns 1-4 actually easy enough (once you're bringing a party with mostly AF2/Allagan) to carry under geared players past? I've not done it enough to really answer that question but I'm sure others have.

    If it is the case then that's a pretty big flaw for 'Hardest game content'. I'm curious to know, why is it that SE have not implemented item-level syncs for content this hard, to stop people with the absolute best gear steam rolling past it? (like they implemented syncs for quest instances).
    (0)

  4. #4
    Player
    Pellegri's Avatar
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    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by NovaUltimatum View Post
    Are Turns 1-4 actually easy enough (once you're bringing a party with mostly AF2/Allagan) to carry under geared players past? I've not done it enough to really answer that question but I'm sure others have.

    If it is the case then that's a pretty big flaw for 'Hardest game content'. I'm curious to know, why is it that SE have not implemented item-level syncs for content this hard, to stop people with the absolute best gear steam rolling past it? (like they implemented syncs for quest instances).
    Depending on how geared the 7 other players are yes turns 1 and 2 you can carry another person through and do it 2 tanks, 2 heals, 3 dps, and then 1 random person who can be whatever they want(preferably a dps even if they do terrible). The only thing both turns are is a dps race once you get the mechanics down, and really turn 1 barely even has mechanics because even with 7 geared people and an 8th derping in the corner throwing something out every now and then the group can still do the burn strat.
    (0)

  5. #5
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Pellegri View Post
    Depending on how geared the 7 other players are yes turns 1 and 2 you can carry another person through and do it 2 tanks, 2 heals, 3 dps, and then 1 random person who can be whatever they want(preferably a dps even if they do terrible). The only thing both turns are is a dps race once you get the mechanics down, and really turn 1 barely even has mechanics because even with 7 geared people and an 8th derping in the corner throwing something out every now and then the group can still do the burn strat.
    Pretty much. If you overgear it, it's trivial and you can afford to mess with your group makeup a bit. However, until you overgear it, it's all DPS checks.
    (0)

  6. #6
    Player
    KariArisu's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Kari Arisu
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pellegri View Post
    Sure, WTS BINDING COIL TURN - RUNS 500K EACH. That it what you would get with that system, you and others may not like it that way but with the community how it is and the difficulty of atleast turn 1 you cannot have nice things like that. Wait for the community to stop going down the drain(if it ever does) and wait for difficulty to be to the point where groups cannot carry another person and you may get those nice things you're wanting so much.
    Who gives a shit? If Coil is easy enough to be sold slots for, then that's not our problem. Why do people care so much about people selling a service, yet have no issue with people selling their ability to craft things?
    (0)

  7. #7
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    If these were people that you knew you would start playing with from the beginning, why did you not plan this a little better? Hey bob, what are you playing? Oh, I wanna be a PLD, ok cool, and Bill? He is going WAR. Well, I guess since we only need two tanks I will roll a DRG. Ok cool! For a group of people you play together with frequently, sounds like you don't do a lot of... you know... communicating...

    Not trying to be mean, but I am not sure where you ever thought you would need more than 2 tanks, when most content is 1 tank-able. This just seems silly to me.

    Regarding your, 300 myth tome cap preventing you from playing another class, I feel I should point out, that you only need DL to clear up through turn 4, and DL works on more than one class... generally speaking (the physical dps are the exception to this it seems) and even at that, you can still farm those up rather quickly if you wanted to switch roles. Is it boring as hell? Yes... but doable. Better to switch now, before you spend your myth tomes... just saying...
    (7)

  8. #8
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ChickensEvil View Post
    If these were people that you knew you would start playing with from the beginning, why did you not plan this a little better? Hey bob, what are you playing? Oh, I wanna be a PLD, ok cool, and Bill? He is going WAR. Well, I guess since we only need two tanks I will roll a DRG. Ok cool! For a group of people you play together with frequently, sounds like you don't do a lot of... you know... communicating...

    Not trying to be mean, but I am not sure where you ever thought you would need more than 2 tanks, when most content is 1 tank-able. This just seems silly to me.

    Regarding your, 300 myth tome cap preventing you from playing another class, I feel I should point out, that you only need DL to clear up through turn 4, and DL works on more than one class... generally speaking (the physical dps are the exception to this it seems) and even at that, you can still farm those up rather quickly if you wanted to switch roles. Is it boring as hell? Yes... but doable. Better to switch now, before you spend your myth tomes... just saying...
    We come from other games before this obviously. Specifically, pretty much all of us were hardcore FFXI players at the least. I was THF main and that's my preference. And guess what? There are no THF/Assassin in this game, so for the group's good I've rolled SCH, but I'm not entirely happy about it. If they add THF to this game, I'll be jumping in immediately. But then I'll have to wait like 15-20 weeks to have it geared in full AF2 and relic+1 because of stupid Tomes of Mythology cap per CHARACTER and not PER JOB.
    Another guy played PUP main and PLD second. He had FFXIV 1.0 collector's edition unopened on his shelf since game launch, but refused to touch it, because there were no PUPs (or any pet class) in this game. But now we pretty much all moved to 14, FF11 is dead ghost town, so he had little choice but to move. Unfortunately SMN avatars in this game are hideous, so he rolled PLD.


    You might not grasp the idea, but there are people who enjoy a particular play style and aren't interested in bandwagoning something else because the game tells you to TANK TANK HEAL HEAD DD DD DD DD or GTFO. Also, prior to The Binding Coil of Bahamut you are never locked to playing a dungeon only 1 time and then can't retry it. So how people were supposed to know we won't be able to enjoy the top content in the game as a group? So about your suggestion to become a bandwagon whore and spend Tomes of Mythology on the 'correct' job - no thanks.
    Again, it's not about us needing 3 tanks, it's about us enjoying playing a tank. None of us wouldn't mind doing Turn clears twice on the jobs we enjoy instead of doing it once on jobs we were forced into.

    I'm especially worried about friend playing only on weekends in our event time. What am I supposed to tell him? Sorry, we've cleared this earlier. Even had to pick some random people to fill in the right jobs. We got our drops but can't do it with you 'cause one try only. Go join a shout, I guess? Let us know how it went, hell, make a video since we won't be able to tag along and see how you did.
    I don't see him playing this game too log if the highest we can go is Amdapor Keep book farm with him. The game is for us, not us for the game. We should be able to enjoy it's content in it's entirety.

    As for your fears of people selling clears and whatnot - I don't care. If that's what people enjoy doing, let them. Does other people buying Titan wins stop you from playing and enjoying your game? Just because there are RMT duping gil right and left, everyone should be capped at 100k gil?
    (1)
    Last edited by Zirael_Foxfire; 10-18-2013 at 02:08 PM.

  9. #9
    Player
    BlossomRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Vali Bergthora
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    1. You should have planned around this. The end-game content was pretty clearly identified as 8 man, 2 tanks, 2 healers, 4 dps, and regular content as 1 tank, 1 healer, 2 dps.

    2. If you have too many friends, form a second group. Recruit people into your "clique" and be social. If your current roster of friends looks like: 3 tanks, 2 healers, 5 dps, then I strongly suggest you recruit more friends until it looks like 4 tanks, 4 healers, 8 dps.

    3. Crystal Tower will be 24 man, divided into three standard 8 man parties. You will be able to do that, through the Duty Finder, with as many friends as you want, provided you don't go past the 6 tanks, 6 healers and 12 dps limit.

    4. As was mentioned above, you could just have your friends swap classes/jobs until your roster is equalized.

    5. Allowing people to multi-run Coil would lead in a surplus of gear, of tokens, or of runs, such as, yes, as was mentioned, people selling runs to less skilled individuals (like is happening with Titan, for the Relic weapons).

    6. You do not get locked out of Coil if you fail. If you run out of time, you can exit and re-enter just fine. The only constraint is that you can only COMPLETE each Turn a single time per week, and you can't complete Turns lower than the highest you completed for that week, meaning do them in order or else you'll lose your chance at loot. Do not call them "tries" because you're making it sound like it's based on failure, not success.

    7. It is your responsibility to create a raiding schedule with your friends, not SE's. If some people in your group can only raid during weekends, then you should wait until the weekend to raid. Turns 1-4 are not so hard that you can't do them all in a single night, or in two if you're having a hard time.

    7b. If you have friends who can only play on Mondays and others who can only play on Tuesdays and then others who can only play on weekends, this is again, not SE's issue. You need to organize your friends and make a schedule; if you can't put them all into a single run, again, RECRUIT.

    8. You claim SE is holing people up into 8 man cliques, but you yourself are holing yourself in a clique by refusing to recruit more people into it so that you could just have two groups instead of one doing Coil. SE has given you a great excuse to recruit more people and form many groups, and you're complaining that you want to only have one group and not have to deal with outsiders. How is this in any way "building a community"? You built a clique and are refusing to deal with the actual community.

    8b. If you're worried about having 7 friends with you in one group, and 1 friend in another group, split it up. Take 4 of your friends in one group, and have the four others in the second group. Recruit a bunch of people, make new friends. Win/win.

    That's all I've got, though, sorry.

    Either way you seem to be looking at this from an all-problems no-solutions standpoint. Unfortunately, SE has enough on its plate already without trying to organize your own raids for you. There's a ton of different solutions here, but the one you really should consider is to recruit people into your clique and actually do that "building a community" thing you were talking about. Unless you're that adamant about playing ONLY with your friends, in which case you're pretty much out of luck.
    (5)
    Last edited by BlossomRose; 10-18-2013 at 04:42 PM.

  10. #10
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Zirael_Foxfire View Post
    You might not grasp the idea, but there are people who enjoy a particular play style and aren't interested in bandwagoning something else because the game tells you to TANK TANK HEAL HEAD DD DD DD DD or GTFO.
    Other games have tried this *cough GW2 cough* and it turned out to be pretty much the shittiest form of co-op PvE to ever occur. Their ability to design a fight because everybody could do everything was so hamstrung it was painful. By enforcing a model, they have a lot more creative mobility to tune and create fights.

    It's like setting the rules, if you had no rules, they're ironically restricting themselves. They can't create anything overly difficult or complex without 'forcing certain group set-ups' anyway, which would just lead to the same complaint you're bringing up, but worse because they'd be undermining their own design philosophy. By giving us a certain style of play they can tune to that style to a much tighter (thus, more challenging, complex and tactical) degree. That's the idea anyway. The Trinity is beautiful!

    Imagine Chess with no model of play, everybody would just pick 15 Queens + King and the game would be just stupid.

    Uh, I just thought of something, which may render everything above obsolete (which is more of a rant anyway). Uh if you're in a pre-organised group of 8, you can bring any combat class. You can take 3 tanks, 5 healers and 1 DD if you wanted to.

    So just I dunno, get one your tanks to wear DPS accessories and be a DD? Their isn't any brick wall DPS checks except maybe T4 and tanks geared to do DPS actually do respectable DPS. Make a sacrifice so you can optimise your group and play with your friends, rather than to expect coil to just shit loot at you every week because you pay a sub.

    Also, I have numerous incredibly loaded opinions with regards to the wall of shit you spew out about what you think you're entitled too. But I'm going to restrain myself or I'm going to start a casual-hardcore cold war. So I'm just going to let you know I disapprove without telling you why :P

    Edit: Also, guy above me nailed it pretty spot on.
    (3)
    Last edited by RapBreon; 10-18-2013 at 04:48 PM.

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