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  1. #11
    Player
    Arriko's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    232
    Character
    Nyomi Feiyin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I think in general its just a little aggravating. We do need at least 1 more legacy server. While world transfers are going to be in a few days, how many of legacy players friends are actually going to be able to transfer to us since we can't to them (if they are on a non-legacy server.) It's almost like its meant to fail. And i am finding it lonely that i have been playing 2 months by myself waiting for people and now I am facing a pretty definite realization that they probably wont be able to come on my server period. (like i am sure many people here are) /sigh. I understand RMT's need to be dealt with. And for all I know, they might even take up 10% of the server by now! They seem to just multiply! And this is also going to impact the amount of available slots that are going to be open for actual players. Idk what SE is going to do. I think we are just at a loss, even if they decide to massively ban all confirmed RMT's.
    (1)

  2. #12
    Player
    HustlerBojenkins's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Hustler Bojenkins
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stryker View Post
    The only reason why Legacy servers are a big deal now would be the assumption that the majority of legacy players are still rolling in a hefty chunk of gil from their 1.0 days.
    they reduced our gil by NINETY PERCENT before ARR launched; I think that curbed a lot of old gil to roll in.

    Another legacy server doesn't really fix things. It's not as simple as "just ask your friends to come to your server". those people have free companies, they met new friends; is it fair to ask them to uproot all of that? I don't think so.

    Legacy should be a status symbol rather than this horrible brand it is turning into. It's supposed to say "We stuck with you even when things were bad".

    It's just more complications and the reason they give for legacy not being able to transfer is not sufficient, or even reasonable when they are already placing restrictions on gil that can come with ANY transferred characters.
    (1)

  3. #13
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    While I understand they reduced everyone's gil by 90%. People still came in with a lot of money in the legacy servers as I'm sure you've seen. Which is why their concern is that 10 people with 10 million gil each come into the server. They can pretty much buy up most of the market and then resell for whatever they want. Unless they capped the amount of gil people transferred with to like 2 million.

    That's the logic that I seemed to get from their statement. But I could be wrong, I'm not a mind reader. But if I was....

    But I agree. At this point let us transfer because being a legacy player at least for me isn't anything special. I had a level 23 character and like 1 million gil.
    (0)
    Last edited by Stryker; 10-12-2013 at 07:25 AM.

  4. #14
    Player
    HustlerBojenkins's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Hustler Bojenkins
    World
    Balmung
    Main Class
    Marauder Lv 50
    The cap is 3 million on a character and 1 million each retainer. 5 million gil per transferred character, assuming that those people have that much(I certainly don't).
    (0)

  5. #15
    Player
    Brox's Avatar
    Join Date
    Sep 2013
    Posts
    15
    Character
    Elandil Whisperwind
    World
    Durandal
    Main Class
    Conjurer Lv 50
    I predict the remaining two NA legacy servers to be severely over populated by Wednesday.
    (2)

  6. #16
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I agree that SE needs to add or split Legacy worlds in order to make room for all friends who want to transfer over. I mean, the purpose of this is to undo the mess caused by being blocked from getting on a particular world. SE doesn't need to be telling people, "Sorry, you're still blocked." I hope it goes smoothly, and that people don't freak out when a world splits in two. But honestly, I can't convince myself that it will go smoothly.


    Quote Originally Posted by HustlerBojenkins View Post
    they reduced our gil by NINETY PERCENT before ARR launched; I think that curbed a lot of old gil to roll in.
    They also reduced prices and income sources by 90%, too. v1 economy started with all prices 10x inflated, and at the end they 1/10 redenominated it. Now one ARR gil buys what ten v1 gil bought. Nobody lost anything.

    Another legacy server doesn't really fix things. It's not as simple as "just ask your friends to come to your server". those people have free companies, they met new friends; is it fair to ask them to uproot all of that? I don't think so.
    It depends. Are their friendships of 6 weeks deeper than legacy members' friendships of 2 years + 6 weeks? Maybe in some cases yes, in other cases no. My solution was to create a new character but keep my legacy one. Now our group has decided to join yet more friends already on a legacy world, so we 4 all plan to transfer to a legacy world. I'm happy (if it all works out), but I know lots of others absolutely are not happy in their situations. I hope they can find a solution.

    It's just more complications and the reason they give for legacy not being able to transfer is not sufficient, or even reasonable when they are already placing restrictions on gil that can come with ANY transferred characters.
    A thread on another forum talked about MB prices on Legacy worlds being 3x-5x more than on new worlds. (The specific item was potash.) I agree SE isn't giving us good reasons, because they're not giving us any reasons. But that doesn't mean there aren't reasons or good reasons to keep legacy worlds isolated at this point, be it economy size, RMT proliferation, goobbue envy, or whatever.
    (1)

  7. #17
    Player
    HustlerBojenkins's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Hustler Bojenkins
    World
    Balmung
    Main Class
    Marauder Lv 50
    While we still have the buying power we had before, he seemed to be talking about the sheer amount. I don't think too awful many people came into ARR with 10 million gil, but I wasn't a DoH in 1.0 so I wouldn't know.

    the free company point is more than about friendships. They lose any company progress also(I have never been in a free company so I'm not sure how fast progression is to make up).

    there were interesting solutions in another thread regarding differences in server prices. I don't know how feasible it is, but one was making everything transferred with a character become bound on transfer so that would prevent(and borderline punish) people taking cheap items to a server where they are expensive.

    My problem with the reason given is redundancy. In what way does not allowing legacy characters to transfer to new worlds impact the economy that the hard cap on gil transferable not already do? Without giving an answer to that their currently supplied reason is terrible.
    (1)
    Last edited by HustlerBojenkins; 10-12-2013 at 08:25 AM. Reason: is this character count limit due to my small post count or what? it's awful.

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