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  1. #1
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by twigglypuff View Post
    there was no mention of increasing the cap, only a mention of increasing the amount u gain per clear of something. I.E Ak now gives 60 myths per clear instead of 40. IMO myth cap should never increase, i don't like the idea of casuals running around in welfare ilvl90. Tome gear should never exist in the first place.
    What's welfare about myth gear exactly? Because currently there are many pieces that are BiS compared to Allagan. On another note, what's wrong with casuals being geared to be able to run content? Doing coil makes someone more entitled to gear or something? More worthy? Nah. You couldn't possibly be that silly.
    (5)

  2. #2
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hanemakikaze View Post
    What's welfare about myth gear exactly? Because currently there are many pieces that are BiS compared to Allagan. On another note, what's wrong with casuals being geared to be able to run content? Doing coil makes someone more entitled to gear or something? More worthy? Nah. You couldn't possibly be that silly.
    It's not so much about casuals getting good gear. I don't think anyone sane is going to argue that they shouldn't.

    There IS a major problem of the risk/reward with getting iLevel 90 gear as a reward from a dungeon that drops iLevel 60 gear though. This type of itemization breaks progression and I expect we are going to see the consequences of this in a major way when Crystal Tower is released and everyone from casuals to hardcores are running it in mostly iLevel 90 gear because it was so easy to get previously. Even more so if they ease the cap here and people are able to get it even faster.
    (0)

  3. #3
    Player
    Reslin's Avatar
    Join Date
    Sep 2013
    Posts
    398
    Character
    Pharzyr Catro
    World
    Diabolos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ladon View Post
    It's not so much about casuals getting good gear. I don't think anyone sane is going to argue that they shouldn't.

    There IS a major problem of the risk/reward with getting iLevel 90 gear as a reward from a dungeon that drops iLevel 60 gear though. This type of itemization breaks progression and I expect we are going to see the consequences of this in a major way when Crystal Tower is released and everyone from casuals to hardcores are running it in mostly iLevel 90 gear because it was so easy to get previously. Even more so if they ease the cap here and people are able to get it even faster.
    I still don't think they're raising the cap. They said people will aquire more. This means dungeons might drop more but with the current cap getting a full set would take around 5 months. Crystal tower will be released way before then.
    (0)

  4. #4
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ladon View Post
    It's not so much about casuals getting good gear. I don't think anyone sane is going to argue that they shouldn't.

    There IS a major problem of the risk/reward with getting iLevel 90 gear as a reward from a dungeon that drops iLevel 60 gear though. This type of itemization breaks progression and I expect we are going to see the consequences of this in a major way when Crystal Tower is released and everyone from casuals to hardcores are running it in mostly iLevel 90 gear because it was so easy to get previously. Even more so if they ease the cap here and people are able to get it even faster.
    I don't think risk vs reward is relevant seeing as everything in this game especially easy, coil only being tough because lack of proper entry gear due to the crystal tower being held off on release. Thats the major flaw in this game as a whole, no challenge in any field.
    (0)