EVERY mmo makes it easier to level over time, but that doesn't mean that have to give all the old players "something to make up for this". Are you kidding me? Get over it.I think the additional exp being added in the hot fix is unfair to other players who worked hard on leveling there miners. I spent the larger part of leveling miner in 1.0 and accepted the relative "easiness" of getting my last five levels in 2.0 since it was a new game... But this is just BS!
They need to give current miners something to make up for this. Why spend your time doing anything in this game if they are going to make it easier and easier for everyone else? I feel cheated. I wasted all this time leveling miner and now they are trying to make it something that can be done in half the time.
As a certifiable financial genius, possibly, I predict that the prices of items will rise with this change.
Currently you need to mine up (if you don't burn leves) around 4,981.092:172'1000"761 ores to get 0.0000001% XP per level (note, figures may not be accurate), if you increase the XP you reduce the number of items required per level, so instead of grinding up 10 stacks of <item> per level, you may only need (assume a doubling of XP) 5 stacks, which means there are less stacks on the market, which means supply < demand which means prices increase.
Top down materials (gold ore etc.) will eventually see a decrease in price as more people hit 46+ faster so supply > demand so prices will drop.
Some people leveled the gathering classes primarily to support a crafting addic...I mean habit. In my experience, I had to stop my crafting in order to let my gathering catch up. This is good news for me.
Even though I've been burning my leves to level botany, I think this is a good change and I don't right care if they do anything by me or not. A large part of the exp, even during a leve, is from the actual act of gathering so this serves to boost exp gain all around, a welcome thing. If you feel hurt about it, mayhaps you should take a step back and think about a bigger picture than your mirror.
Surprise, surprise, this looks a lot like the attitude of the people "wrongfully" stripped of gil.
The problem with your argument is that you're not accounting for the increased influx in miners/botanists due to the newer ease of leveling.As a certifiable financial genius, possibly, I predict that the prices of items will rise with this change.
Currently you need to mine up (if you don't burn leves) around 4,981.092:172'1000"761 ores to get 0.0000001% XP per level (note, figures may not be accurate), if you increase the XP you reduce the number of items required per level, so instead of grinding up 10 stacks of <item> per level, you may only need (assume a doubling of XP) 5 stacks, which means there are less stacks on the market, which means supply < demand which means prices increase.
Top down materials (gold ore etc.) will eventually see a decrease in price as more people hit 46+ faster so supply > demand so prices will drop.
*We are lowering the experience points to get from level 1-50 in the upcoming patch.
-"Leveling EXP changes unfair!"
"It took me longer to level to 50! I want compensation!"
*We are making crafting leves worth more experience in the upcoming patch.
-"Crafting leve EXP changes unfair!"
"It took me longer to leve my crafts to 50! I want compensation!"
*We are lowering the tax amount on the Marketboard for listing items in the upcoming patch
-"Tax changes are unfair!"
"I lost more gil using the Marketboard! I want compensation!"
Even though I do believe your numbers are a bit skewed, it's nice to finally read something from someone who really understand what effect this might have on the economy. I also, see a price rise from this.
Most people already don't gather because it is, for the most part, boring as all hell.Also, I think many of you are over-estimating how much of an XP increase we are actually going to see. I seriously doubt it will be "doubled" for each swing. If so, then it will most likely make the market prices raise even higher for low-mid tier gathers.
People aren't not leveling gathering classes because it takes forever to hit 50, they aren't doing it because they see no fun in it. There are other viable options for a 50 to make money (such as spirit bonding high level gear and selling materia). A few extra XPs for each swing isn't going to entice thousands of people to pick up a saw or an axe and ZOMG to every node. What it's going to do, is cause the people who do want to gather, need less of each item on their way to 50. Once a gatherer hits 50, unless they totally skip leveling a combat class they have no reason to farm low level mats anymore, except for occasions of which they need them for a fledgling craft class they have just started. Soon, the market will be void of low-mid level items and over-saturated with the stuff you need at 45+. Then people like me, swoop in and make a killing off low level items for entry-level crafters who have no incentive to gather.
Markets are delicate, regardless of what type of xp increase they add. One day shard sell for 25/pc, the next they are going to 55/pc. Why? Because ONE crafter who just made 100-200k selling Undyed Velveteen ran out of lightning shards and bought 5000 of them from the market.
You are just plain insane if you think an extra 50xp/swing is going to make thousands of players become miners/botanists overnight. Maybe it will make more players start it, but the tedium of gathering in this game is not going to appeal to very many people and a lot will quit soon after they begin.
Last edited by JayCommon; 10-12-2013 at 01:53 AM.
First of all, you did not waste all your time leveling miner, you keep your levels and get to mine higher level items you can sell or use to produce trade craft goods. You were probably one of the ones who rushed to max level everything, and are upset now because things are being dumbed down. Do not get me wrong, I am not a fan of dumbing things down either, but you had to know this would come sooner or later. You do not deserve something to make up for it. Stop with the self-absorbed entitlement crap. You chose to go out and level mining as fast as you did, SE does not owe you anything. If you have issues with things eventually being dumbed down, you are probably in the wrong game genre, just sayin.
I am not certain that the adjustment is required. Gathering is boring like hell, and imho it is due DOL classes are underdeveloped. As far as their leveling speed is concerned it looks to be on par, or even exceeds that of the other classes.
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