Well yeah, ummm why would you want to grow up to be a loser? Unless you really just don't care to be exceptional in anything in life and are ok with being less than a productive member of society......... Not sure where your argument is going.
Regarding FFXI the game itself had major time sinks but people were revered for their accomplishments.
Player
But the point is, the game has plenty of instant gratification. You receive your class specific, iconic armor by 50. It looks good and has enough stats to do just about anything in the open world. I won't argue that some instant gratification is good. It peaks interest in what else could be out there. But complaining about the amount of work required to move forward is tantamount to saying "I got a free ride through college, now I expect someone to give me a job just because."
If an individual is given everything for free, it breeds both a sense of entitlement and a dependency on the system to continue to provide rewards with no effort. The combination of the two is a perfect storm that will destroy any development team attempting to provide for it.
In other words, when something is given easily or for no effort, it should feel like a treat, not something we expect to happen.
It has nothing with not being able to distinguish games from real life but the MMO Genre is a competitive one. Who are you to tell people what they should and should not be competitive with? People have competitive eating for goodness sake, will you really tell them they cant distinguish the difference between snacking and having a meal?You can deduce all of that from one post about playing a video game? Here's my problem with the mindset I see most on these forums, you guys seem to have difficulty differentiating between a game and real life.
And the real sad thing is it is wholly possible to limit gratification while still creating a fun pleasurable experience to carry you from high point to high point. I'm all for things taking a while to get, but at least make the process for getting it varied or enjoyable.
Back in the day, years ago, I remember those who wanted instant gratification. There was a company that made a killing off of them from a product they sold. I think it used to be called something along the lines of... wait, give me one sec, ima google it.... *goes to a new tab to recall what it was.. and finds it!* Here! I'll post a image of it.![]()
No, you're wrong there. Every game, when you hit the level cap has a more limited selection of content for you to play at that level that produces the items needed to obtain the ultimate weapon/armor/whatever. It's can't really be any other way, if you give more cap level quests that drop the rewards, obtaining the ultimate becomes to easy, if you have content at that level that doesn't drop what is needed, no one will run it (though they will bitch to high heaven about it) - which is why so many people who share your point of view are running CM day in, day out.
Of course all those capped players out there could be running lower level content for fun with their friends or folks they meet in the game, they could be trying other classes or different gear or builds. They could be crafting or gathering or just wandering around helping people at random. You know, doing the stuff that an MMORPG is here for.
Folks that hit level cap and grind a single dungeon because that's all they see as being worth doing are not playing a MMORPG, that style of play treats FFXIV as a single player game with random, anonymous online matching. If that is what you want, then another kind of game may be for you, because that's not what MMORPGs and in particular FFXIV are about.
Instant gratification <------------------------------------------------------------> Tantric gratification
present in one, missing in the other :
---Foreplay--
--mix it up a bit--
--delay it--
I'm a Drg with my relic, full ak gear, and a af2 body piece. I'm still having fun. There are certain things I did to accomplish the having of the fun.
One... I made sure not to purposely rush to endgame, ignoring all content along the way.
Two... I made friends... multiple LSs... got into a FC.. and play the game for it's social aspects, being as it's... well.. a MMO.
Three... saved other jobs for when I have a use for leveling them, that way leaving myself with still a lot to do.
Four... didn't burn through all my quests in the first play through, to make it easier to level other jobs, leaving multiple options to level aside from just fate-grinding.
Five... Keeping a logical mindframe... that the game's only been out for a month.. and just perhaps... as crazy as this sounds... it might not be a good idea to over stuff myself with the game's content before the next patch comes out, forcing myself into a corner where i'm bored and have nothing else better to do.
Six... Make 'more' friends, and reliable people to run with, so that i'm not stuck with content not to do, just because i'm needing to pug Coil, rather than run it as progression with a group of people that I know, where i'll feel a greater sense of accomplishment.
There are a lot more things I can list, I assure you. But all in all, aside from what hang ups this game has... the greatest hang up you people seem to face.... is a wall you lay brick by brick in front of yourselves, due to your oooOOoown stubbornness.
Logic... is it in you?
The ultimate goal can be as faraway as 6 month, but the process of getting there needs to be rewarding. Otherwise your MMO fails at its core.
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