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スレッド: INCAP love [DEV1027]

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  1. #1
    Player
    Zantetsuken's Avatar
    登録日
    2011/03/15
    投稿
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    幻術士 Lv 50
    BUMP!

    If something is incapacitated, then it should have some sort of visual cue.

    Monster Hunter got this perfectly.
    (2)

  2. #2
    Player
    Duuude007's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    甲冑師 Lv 80
    Quote 引用元:Zantetsuken 投稿を閲覧
    BUMP!

    If something is incapacitated, then it should have some sort of visual cue.
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    (3)

  3. #3
    Player
    Rydin's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    槍術士 Lv 50
    Quote 引用元:Duuude007 投稿を閲覧
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    Yes Duuude... yes

    When an Eye or a Drake loses a tail... I want to see it gone
    (1)

  4. #4
    Player
    darkstarpoet1's Avatar
    登録日
    2011/03/12
    投稿
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    木工師 Lv 60
    Quote 引用元:Duuude007 投稿を閲覧
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    don't forget how funny it was to knock the head off the skeles.
    (1)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    Arcell's Avatar
    登録日
    2011/03/09
    Location
    Limsa Lominsa
    投稿
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    機工士 Lv 70
    Quote 引用元:Duuude007 投稿を閲覧
    I realize the toad on his back or Coincutter on his butt are examples of large AOE attacks that missed the whole party, but I think they are fantastic examples of how dramatically disabled a monster should be when properly incapacitated.

    IMHO the only creature in the game that was entirely done right in this respect was the Great Buffalo. You break a horn? Chance at horn drop. Break 2? chance at 1 or 2 horns. Hack him in the legs enough? He falters for a while, and DD's can ramp up damage.

    Incaps elsewhere in XIV ranges from somewhat- to dramatically-less consistent than this NM. Attention to detail, devs. (Yes, please.)
    Great Buffalo is one of the better examples. Not only is there a visual cue but it also affects drops. Taking a page out of the Monster Hunter book there. They gave us a reason to break the horns.

    I can't remember the last time someone actually asked about incapacitation or we actually used it for anything. It's a great system that's just kind of sitting around not being used enough.

    Hopefully this, as with most things, will be addressed in 2.0.
    (1)

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