Ok, this is the way i see the War

Warrior: Self sustain (heals) and DPS (higher damage)

as of right now, warriors do a horrible job at that, 100 dps extra that warriors have is almost noticeable when in a 4 man group. I think that if you fixed it so that warriors did a good job at their more specific philosophies, we would be more forgiving of the faults

Favorite ideas
Self sustain:
1) Self heals (does not apply to friendly heals or potions) will add to a shield that degrades exponentially over time (example: 100 shield degrades slowly, 3k degrades rather quickly), allowing for things like bloodbath to never be a useless buff.
2) make Storm's Path useful... to put things in perspective, since it takes 3 attacks to trigger it, it has a healing potency of ~40 on gcd (or 10% of second wind). I would personally be happy if you took it off the combo and took away its wrath generation (imo: up heal to 66%, lower damage to 150)

Extra DPS:
Decrease damage resistance instead of slashing resistance. actually noticeable damage difference in a party of 8 would be awesome (~12% difference instead of ~2% vs Paladins)
remove damage debuff from defiance, it seems counter productive to the mentality of a Warrior. Unchained could just be a damage buff

Notice: I'm not a number cruncher, so please be forgiving if my numbers are off, but i'm just trying to get a general idea out there