Quote Originally Posted by Hitokirinomad View Post
Roxus,

I kind of like those ideas, but I wouldn't reduce healing for Rage (PLD equiv gives pure invuln, why would the buff be a purely inferior version of that), the Inner Beast additional effect would basically either never be triggered, or ensure IB is overheal. Steel Cyclone needs to be an AOE bind+ blind, and Holmgang would NEVER be used if it reduced damage on the target. That's..the opposite of what you want in every encounter. But overall it's a good set of ideas.
My reasoning is purely to offer trade-offs for the gains this set would give Warriors, according to developers Warriors are already "good enough, l2p" I am offering things that require combos to completely work. The reason Rage reduces healing is to differentiate from Hallowed Ground, where reduced healing + low hp = LB buildup. Holmgang was a way to offer scaling damage mitigation to the warrior without just copying the Paladin one. Ideally it would be used for very hard hitting skills and Holmgang can be removed via MNK "One-Ilm Punch".In my opinion Inner Beast is good as is, I just added something that wouldn't waste overheals. I think Warriors have potential, but ultimately they will be inferior with static mitigation (Current skillset).