Changes to Warrior that could make the class better:
1. [Defiance] - Keep it the way it is, but remove 5% of the damage reduction for every stack of "Wrath" you have. This way you make a choice of holding the stacks or using it.
2. [Bloodbath] - Add an effect (into the trait) where consuming all 5 stacks of wrath will grant a moderate Regen based on 10% of your MAX HP. Of course this is only available while Bloodbath is.
3. Because Defiance is changed to reduce Damage reduction upon stacking "Wrath", the following skills need a rework:
[Unchained] - Rename this to "Rage", increase the cooldown to 5 minutes. Instant cast, for 10 seconds your HP cannot fall below 1 and all outside healing is reduced by 25%. All attack modifier effects are doubled in this state.
[Steel Cyclone] - Additional effect when cast in front of the target: Blind. Enmity gained is increased by 10% for 5 seconds.
[Inner Beast] - Reduces damage taken by 5% if used at full HP. (Additional Effect)
4. [Butcher's Block] - Increase amount of HP restored by actions by 5% for 10 seconds. (Additional Effect)
5. [Foresight] - Give the ability to parry at a 40% rate (Trait)
6. [Vengeance] - Increases amount healed by 10% if standing still. (Additional Effect)
7. [Holmgang] - Reduces damage taken by 10% for caster and target. (Additional Effect)
Of course the job right now is playable as is, but I personally feel unrewarded when I use half these skills. It feels like I have to use several skills to feel like I am a tank.