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  1. #1
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Defiance has +20% HP recovery on it. Each Wrath Stack maintains the current 2% Crit and 1-3%+ parry (the parry% + might be asking for too much, no problem if not given)

    Damage penalty removed from Defiance, WAR won't come close to a real DD job but there needs to be a clear dps advantage over PLD

    Holmgang is great... for PVP... (only has small use for example i
    stun a dullahan go behind him and holmgang, or i use it on CM/Prae bosses to avoid knockback but its just a minor annoyance but it doesn't work on bosses so its honeslty pointless for pve on stuff that matters)
    I like the holmgang animation, so change it to our version of Provoke and give us the bind ability under another name or w/e when they release the pvp abilities)

    Mercy Stroke: Change the 20% healed upon use(need those heals NOW, not at killshot which defeats the purpose on bosses)
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    Last edited by Darthvoltrius; 10-12-2013 at 07:06 PM.

  2. #2
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Foresight: Change this to parry+ % (+40% like someone mentioned would be sweet) like in 1.0 otherwise it's stupid or simply make it less garbage(or keep the 5% mitigation but add parry boost via a trait to war or make it damage taken -, magic damage taken -20%, anything useful)

    Overpower: Good ability, tp cost is high however we would be able to use invigorate to gain some tp back when necessary

    Berserk: Remove the pacification, its stupid, it can be removed by esuna/leech but thats highly unecessary work for a healer (which is already most likely spamming cures on you) and PLD has fight or flight which from what i've read is better than berserk... (dmg done vs attack %)

    Brutal Swing: Lesser the animation slighty, it takes about 1 whole second for the stun to proc. Make brutal swing be a unique stun that will land on bosses and interrupt, PLD's have that silence ability and a low cooldown stun, why not give us something similar/reliable? if not no biggie
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  3. #3
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Storm's Path: Recovery is simply not enough against incoming dmg, its a joke; either remove the ability and add the healing property to storms eye or butchers block(which would be better imo for more hate generation when you are competing against very good geared dd's) or change the % increased and incease potency

    Inner Beast: The shield/stoneskin effect idea sounds alright, or the scaled of hp% or something like all overhealed will turn into shield/etc.

    Unchained: Cooldown is way too long imo. Has its uses, mainly use it at start of a fight but it wouldnt be wise to use it on coil unless infuriate is up. Would be pointless anyways if they remove the -dmg done with defiance up, but it they dont then at least lower unchained to 60sec so every minute we can do what we're supposed to do... more dmg to self heal better/etc.
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  4. #4
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    With the change to LNC we would lose the following GLA abilities:

    Convalescence (legit ability that i use often, however if they change the healing +20% towards Defiance and not dependant on stacks then i think it's a fair tradeoff)

    Flash: this would kinda hurt for just initial of fights/pulls where theres a bunch of mobs or those retarded dps that go hurr durr all out mode before i even whip out my weapon, but after you line em up for overpower theres no need for this unless you are sleeping mobs for some reason.

    Provoke: if they change holmgang to the above then it would alright to lose this.

    Awareness: ok'ish/meh ability from the looks of it

    Savage Blade: lol really.... waste of ability slot which could have been something more useful like rampart. The same for PLD, why would they give PLD Skull Sunder... waste of an ability slot. C'mon SE...
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  5. #5
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    With the change to LNC we would obtain the following abilities:

    Feint: Make it so we can land the slow on bosses reliably (an extra reason to bring us plus the+20% slow would help with tanking)

    Keen Flurry: yes plz

    Invigorate: TP regen, I often find myself running short on tp when running AK, i can only imagine the tp drain on turn 4 coil from videos i've seen, so Invigorate would be welcome

    Life Surge: I realize this is a LNC/DRG ability only but if they would change it so WAR could use then it can be used to guarantee an Inner Beast crit for max possible self heal when necessary
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