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  1. #1
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Ideas for Warrior Changes/General Additions
    (gonna be a bunch of posts due to the 1,000 char limitation)
    Understand that this comes from someone who played warrior in 1.23 and loved it, i find current war to be very fun but when i played pld i noticed the difference immediately (and fell asleep because pld is just a snorefest for me personally, i even fell asleep tanking in coil lol)but some changes have to be made for reals.

    If they want us to be a more offensive oriented tank, then change sub classes to pgl and lnc, currently pld sub is meh and with proper changes adding lnc instead of gla for subclass would make war more self sustainable

    It's stupid that as a offensive oriented tank that PLD can keep up with us on dmg, like really...? I don't mind PLD having a full arsenal of defensive abilities, that's fine. In fact if they add even more then no problem, but give us an edge, a reason to bring a WAR to the battle, give us a clear damage advantage over PLD and not simply ~5% more dmg. (whoopdefuckin doo)
    (1)
    Last edited by Darthvoltrius; 10-12-2013 at 06:41 PM.

  2. #2
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Our main problem is survivability/mitigation and high risk/no real reward (which should be more dmg by a clear mile than pld but nope!)

    Before you get your panties in a bunch, a friendly reminder of all the mitigation/buffs/utility PLD has

    PLD:
    1. Static -20% damage taken
    2. Able to Parry also at 23% dmg if not mistaken
    3. -20% (Rampart)
    4. -23% (Block)(26% i believe with shield +1 or allagan shield)
    5. 60% Block (Bullwark)
    6. -40% (Sentinel)
    7. Access to self Stoneskin (10% HP)
    8. Strength Down
    9. Silence
    10. Stun (6 seconds recast)
    11. Blind
    12. +30% Healing (Convalescence)
    13. Invincibility (Hallowed Ground)
    14. lolAwareness
    15. lolForesight
    16. Fight or Flight (great ability with no downside)
    17. No -damage simply for putting on the tank stance <--- my personal biggest wtf
    18. Bloodbath (stack this with fight or flight and you're getting decent self heal and just continue with your 1-2-3 combo)
    (0)

  3. #3
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    WAR:
    1. lolForesight
    2. Bloodbath (if self heals are our thing then you gotta integrrate this to defiance, boost the self heal return or add it to all of our weaponskills for constant self heal)
    3. Inner Beast (integrate a shield of sort)
    4. Storms Eye (reduces slash resistance, which helps with WAR and PLD dps/hp recovered -50% seems only useful for future pvp unless they add a boss that heals itself by a lot and requires this debuff)
    5. Storms Path (gimp self heal every 7.5 seconds, would rather do butchers block or storms eye combo, simply doesn't cure enough against incoming dmg)
    6. Defiance (remove the -25% dmg dealt so we can do more dmg like we're supposed to and help with self heals)
    7. Brutal Swing (cant stun bosses that matter)
    8. Berserk (Remove the stupid pacification)
    9. Mercy Stroke (on a boss fight we need those heals NOW not at the killshot which defeats the purpose)
    10. Thrill of Battle
    11. Second Wind
    12. lolfeatherfoot (unreliable)
    13. Convalescence
    (2)

  4. #4
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Doesn't have to be all of them but some of them would help out a lot, these are just ideas that can help change WAR.

    Let us be parry masters like before. Make parry % value higher for warriors in nature by making STR give a larger boost than any other class (i'd like to go str over vit on stat points thank you very much)

    Introduce an offhand for Warriors or 2 handers in general like for WHM(Thyrus)/DRG(Gae Bolg)/BLM(Stardust rod) like "Grips" in FF11 that will give them additional stats or new ability/passives? Hell they could even add like a "Relic grip" or crafted grips.
    Perhaps something like:

    1. Grip with STR+/Determination +/Skill Speed +
    2. Grip with VIT+/Parry +/Dex+
    3. Grip with unique ability like "Double attack" (would give us a unique ability which doubles the next weaponskill/abilities dmg on a large cooldown like 5min)
    4. Grip with a passive trait, something like example "Retaliation"(counter's damage at a certain % or something) or "Enhanced Berserk"
    (1)

  5. #5
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
    change it to the following options:

    2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
    3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
    4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
    5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration

    Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
    (0)

  6. #6
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Defiance has +20% HP recovery on it. Each Wrath Stack maintains the current 2% Crit and 1-3%+ parry (the parry% + might be asking for too much, no problem if not given)

    Damage penalty removed from Defiance, WAR won't come close to a real DD job but there needs to be a clear dps advantage over PLD

    Holmgang is great... for PVP... (only has small use for example i
    stun a dullahan go behind him and holmgang, or i use it on CM/Prae bosses to avoid knockback but its just a minor annoyance but it doesn't work on bosses so its honeslty pointless for pve on stuff that matters)
    I like the holmgang animation, so change it to our version of Provoke and give us the bind ability under another name or w/e when they release the pvp abilities)

    Mercy Stroke: Change the 20% healed upon use(need those heals NOW, not at killshot which defeats the purpose on bosses)
    (0)
    Last edited by Darthvoltrius; 10-12-2013 at 07:06 PM.

  7. #7
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Foresight: Change this to parry+ % (+40% like someone mentioned would be sweet) like in 1.0 otherwise it's stupid or simply make it less garbage(or keep the 5% mitigation but add parry boost via a trait to war or make it damage taken -, magic damage taken -20%, anything useful)

    Overpower: Good ability, tp cost is high however we would be able to use invigorate to gain some tp back when necessary

    Berserk: Remove the pacification, its stupid, it can be removed by esuna/leech but thats highly unecessary work for a healer (which is already most likely spamming cures on you) and PLD has fight or flight which from what i've read is better than berserk... (dmg done vs attack %)

    Brutal Swing: Lesser the animation slighty, it takes about 1 whole second for the stun to proc. Make brutal swing be a unique stun that will land on bosses and interrupt, PLD's have that silence ability and a low cooldown stun, why not give us something similar/reliable? if not no biggie
    (0)