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  1. #1
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    1. I'd like to see Defiance be 25% more HP and 25% more health regained from all sources. Keep the damage buff on Wrath stacks, but make everything that uses Wrath stacks (Steel Cyclone, Inner Beast, Infuriate) based on the number of stacks you have. That way we can use 3 stacks for a heal if we need to, but only get 3/5th of the potency. I'd also like to see the damage reduction reduced to only 15%. Give us a real damage increase over using a Paladin.

    2. Inner Beast is fine as is, although making it heal based on a % of your HP rather than your damage would be nice.

    3. Agreed. Maybe make Foresight also grant 60% parry rate, similar to PLD's Bulwark would be nice.

    4. I don't think we really NEED utility. God knows I'm glad I don't have to play stun-bitch anymore
    (1)

  2. #2
    Player
    Ledarius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    8
    Character
    Ledarius Elderbane
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Paikis View Post
    4. I don't think we really NEED utility. God knows I'm glad I don't have to play stun-bitch anymore
    If both Tanks were able to relatively fulfill the same role, what would be the deciding factor between the two? It's always going to come down to utility, whether you like it or not. Given that Warriors seem to be the "Bruiser" job, why don't we have more stuns/interrupts in our toolkit? If WARs swapped "Brutal Swing" for PLD's "Shield Bash", this would not only help our mitigation, but also improve our usefulness to the party.

    I mean, would you really be satisfied with chaining the same combos and keeping yourself alive rather than helping out the party? If so, you may be playing the wrong game.
    (0)

  3. #3
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ledarius View Post
    If both Tanks were able to relatively fulfill the same role, what would be the deciding factor between the two? It's always going to come down to utility, whether you like it or not. Given that Warriors seem to be the "Bruiser" job, why don't we have more stuns/interrupts in our toolkit? If WARs swapped "Brutal Swing" for PLD's "Shield Bash", this would not only help our mitigation, but also improve our usefulness to the party.

    I mean, would you really be satisfied with chaining the same combos and keeping yourself alive rather than helping out the party? If so, you may be playing the wrong game.
    It isn't. It is a self sustaining tank. (Heal focused) I think steel cyclone was poorly implemented because as it is it is only a damaging ability and makes people focus on dealing damage.
    (0)

  4. #4
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Paikis View Post
    1. I'd like to see Defiance be 25% more HP and 25% more health regained from all sources. Keep the damage buff on Wrath stacks, but make everything that uses Wrath stacks (Steel Cyclone, Inner Beast, Infuriate) based on the number of stacks you have. That way we can use 3 stacks for a heal if we need to, but only get 3/5th of the potency. I'd also like to see the damage reduction reduced to only 15%. Give us a real damage increase over using a Paladin.
    This single change would mostly bridge the gap in the two classes on its own. The only meaningful difference would be PLD cooldowns and Block vs. WAR damage and bursty self-heals, which might not be *completely* on-par, but would go a long way towards a level playing field. Give WAR cross-class Rampart and call it a day.
    (1)