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  1. #1
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    General wishful thinking:

    Introduce attack food, this would buff second wind and general self heal/dmg done/ dd jobs in general.

    I hope they add the unique ability buffs/passives on AF/Future AF upgrades like AF3 version or whatever, like WHM body: cure potency +15%, WAR body: Double Attack x%, BLM: Increase x magic potency + x%/etc but very hard to get (harder than coil stuff for exmaple)
    or they could add that stuff right now if they added "special materia" that's only gotten from crystal tower/coil and meldable only once per armor piece or only meldable on af2. (im a personal believer that allagan gear should have come from mythology and af2 from coil (just feels like af2 should be the iconic gear people should be aiming for but whatever doesn't really matter that much)

    Make AF1 Revelant in the future, necessary to upgrade to AF3 for example.

    There's so much potential for this game =/
    (0)

  2. #2
    Player
    castillle's Avatar
    Join Date
    Sep 2013
    Posts
    26
    Character
    Elise D'lala
    World
    Moogle
    Main Class
    Marauder Lv 100
    Erm..how about change PLD instead?

    Shield Oath - 15% reduced damage taken
    Rampart - Cross Class skill (buff to 25% reduction for paladin)
    (0)
    Last edited by castillle; 10-13-2013 at 04:17 AM.

  3. #3
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by castillle View Post
    Erm..how about change PLD instead?

    Shield Oath - 15% reduced damage taken
    Rampart - Cross Class skill (buff to 25% reduction for paladin)
    Nerfing Paladin doesn't really help warrior though. Come any new content you will see warrior struggling even more with the same issues unless they add some changes to the class to improve it.
    (0)

  4. #4
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Storm path could absorb some more health.
    I don't have much qualm with WAR but I don't like Storm path's heal. If I pop unchained + Berserk and crit, then it's visible otherwise I don't think a healer can feel it. Sure if im soloing and do say 6 Storm paths I'll see a difference between how much health I have with that combo vs if I had done BB combo, it'll be small but it's there. However against a boss it's hard to justify.
    (0)
    Last edited by Hundred; 10-13-2013 at 06:30 AM.

  5. #5
    Player
    Yagrush's Avatar
    Join Date
    Oct 2013
    Posts
    175
    Character
    Yagrush Dire
    World
    Behemoth
    Main Class
    Marauder Lv 80
    Also, I would keep Warrior on the "Self-healing tank who need no direct mitigation" niche, leave the parry-specialization to the possible Samurai Tank job that many people are speculating.
    (1)

  6. #6
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Defiance is fine as is. Its the wrath stacking that kills it. I think all (if not most) of the skills when under defiance should produce wrath of some kind. i.e Overpower produce's 0.5 stacks meaning spamming OP 4 times would give you two stacks.

    There should also be a rotation bonus for successful execution. That way you can build 5 stacks in two rotations rather than 2.5.

    i.e Heavy Swing > Skull Sunder (add one stack) > Butcher Block (add one stack) > (one stack bonus for next Heavy Swing) > Heavy Swing (add one stack) > etc.

    And I do not agree with giving wars more def cd's cause the point of a war is to "manually" mitigate the damage. Meaning "you" the "player" must mitigate it yourself and that is the true nature of how wars should be treated. Not as a passive buff like shield oath. Also fix Storm's Path because the tp cost far outweighs its utility and the measly 50% of hp absorbed (roughly 70-120 hp) is not worth the 10% slash debuff from Storm's eye imo.
    (0)

  7. #7
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    just saying some ideas.

    make Steel cyclone and Inner beast have buff after used.
    example;
    Steel cyclone : reduce damage taken or increase some defensive stat for 10s
    Inner beast : increase some offensive stat for 10-15s
    (0)

  8. #8
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Have Second Wind affected by convalescence and Wrath
    Steel cyclone reduces Fire resistance.
    Bloodbath: +25% (50%) absorb under Defiance
    Storm Path + 100% (150%) absorb under Defiance
    (1)
    Last edited by Hundred; 10-18-2013 at 12:26 PM.

  9. #9
    Player
    Trapslick's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ali Redwood
    World
    Odin
    Main Class
    Marauder Lv 50
    Ok, this is the way i see the War

    Warrior: Self sustain (heals) and DPS (higher damage)

    as of right now, warriors do a horrible job at that, 100 dps extra that warriors have is almost noticeable when in a 4 man group. I think that if you fixed it so that warriors did a good job at their more specific philosophies, we would be more forgiving of the faults

    Favorite ideas
    Self sustain:
    1) Self heals (does not apply to friendly heals or potions) will add to a shield that degrades exponentially over time (example: 100 shield degrades slowly, 3k degrades rather quickly), allowing for things like bloodbath to never be a useless buff.
    2) make Storm's Path useful... to put things in perspective, since it takes 3 attacks to trigger it, it has a healing potency of ~40 on gcd (or 10% of second wind). I would personally be happy if you took it off the combo and took away its wrath generation (imo: up heal to 66%, lower damage to 150)

    Extra DPS:
    Decrease damage resistance instead of slashing resistance. actually noticeable damage difference in a party of 8 would be awesome (~12% difference instead of ~2% vs Paladins)
    remove damage debuff from defiance, it seems counter productive to the mentality of a Warrior. Unchained could just be a damage buff

    Notice: I'm not a number cruncher, so please be forgiving if my numbers are off, but i'm just trying to get a general idea out there
    (0)

  10. #10
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Eh I think there should be faster ways to build up Wraith to help utilize Inner Beast and Steel Cyclone better, otherwise give us ways to reduce the useage of Wraith.

    Some Examples

    - Let Heavy Swing build Wraith
    - Boost the amount of Wraith by 2 when Unchained is in effect.
    - Allow all abilities to build Wraith when Unchained is in effect
    - When Unchained in effect all Wraith moves consume one charge.
    - Increase the recast of Unchained but abilities will no longer consume wraith during it's effect.

    Just throwing out some ideas there.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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