It's common knowledge that Warrior needs some help. Not a lot mind you (imo) but there are some things that are rather lacking.

We've all heard the mitigation differences between PLD and WAR, so I won't tread on any of that well-worn ground. Suffice it to say, I've seen a lot of suggestions about what WAR needs to get on par with PLD, and I figured it was time to compile them.

First off, my personal suggestions.

1. Butcher's Block needs something else. If RoH reduces STR, I think BB should reduce INT. This way PLD debuffs physical damage and WAR debuffs magical damage.

2. Defiance works as it is for the most part, but the all-or-nothing of 5 stacks of Wrath hurts it. Change Wrath-using skills to scale based on the stacks of Wrath. I.e. IB would only require 1 stack of Wrath to use, but it would only heal you for 20% 60% of the damage dealt. Each stack would increase it by 60%, so you get the full 300% at 5 stacks (just like it is now). Steel Cyclone would add 20-100% extra threat, and Unchained could add 10-50% more healing for it's duration in addition to it's normal effect. Give Warriors more choice! As it stands now, the only choice we have is whether to IB or not IB, and that's decided by whether or not Infuriate is available.

Now, for the compilation of stuff we've all seen, from a variety of sources -

1. Making Defiance Better
It's not terrible as is, but it's needs something else besides just the raw HP. The most common thing I've seen floated is to provide some kind of damage reduction (10 or 20% seem to be the most commonly suggested numbers) on top of the current benefits.

Simple, easy to do, not terrible elegant (or Warrior-like) but it would get the job done. If we did this, I'd like to see 10% be the damage reduction, because we want to be put on par with PLD, not outclass them entirely.

2. Making Inner Beast Less Reactive
The most common idea floated here is to add some kind of shield component to Inner Beast. Whether it's replacing the heal with a shield that stacks (so it can be used proactively, and encourages Wrath usage) or else combining the heal with a shield effect (overheal adds a shield), Inner Beast needs something.

I'm partial to the heal + shield idea. It's fairly unique, doesn't change how IB works too much, and further differentiates WAR as the "meat" tank versus PLD as the "brick wall" tank.

3. Giving WAR's some actual defensive cooldowns
As far as defensive CD's go, WAR has Foresight and that's it. Bloodbath isn't a defensive CD so much as it is a means of sustaining during moments of tight healing (HM Garuda sisters for instance). The math is out there, and we all know Foresight sucks. It does what it's supposed to do, so it works in that sense, but the gain from it really isn't that much.

WAR needs something else. Whether it's to make Foresight worth more for us, or changing something we already have to also be defensive in nature, we need something. Bloodbath would be ideal for this, maybe adding a damage reduction component via the trait (in addition to the duration increase).

4. Giving WAR Some Utility
This ties into the BB suggestion I had earlier. PLD gets a silence off-gcd, a no-cd stun on the gcd, a blind, a silence off-gcd, and a strength debuff as a part of their main damage/aggro combo. That's a pretty nice suite to have for anyone.

WAR get's a single stun, off-gcd, with a 30s CD, and a slashing debuff that boosts the damage of WAR and PLD. WAR needs something else. The INT debuff added onto BB would be a great start for this, but more is needed imo. The best way to address this would likely be via MRD traits, such as adding some kind of extra debuff to Fracture in addition to the duration increase. Something like a -3% damage debuff, or a slow effect that only works on WS and spells but has no diminishing returns. Something unique that only WAR can bring but that isn't so strong as to be completely unbalancing.