Quote Originally Posted by Vagrant-0 View Post
2. Regarding healing of DPS. DPS should be aware of how their own attacks draw agro and understand how and when they should use their abilities... Just like healers should understand that spamming medica at the beginning of a fight will also pull agro. This is a matter of learning your class, and the only real excuse is if the tank is flat-out making no attempt at holding agro. If someone in your party is going all out from the begining, pulling agro from the tank, then finding death soon after, then they need to take a few moments, pull their head out of their arse and consider the situation instead of continuing with the same behavior over and over. If people do not care to learn their class or how a party works, it is not your responsibility to drag them through instances.

This aside, there is no instant fix for a tank losing agro other than the target which stole agro dying. By not healing the target which took agro (and which is still likely attacking) it becomes impossible for the tank to regain it meanwhile the healer will soon draw agro themselves from the subsequent healing spam. The end result is a dead party. This is why it is important that people learn how their class works so that everyone can do their job.
Actually there are a lot of bad tanks in this game and it is fairly easy for a well geared DPS to draw aggro from most of them just by using their standard rotation without buffs like Raging Strikes. Trash mobs don't hit hard, I have cleared half of AK with a 3 man party missing a tank, so there is never an excuse for not healing a DPS who draws hate. Never. The DPS should be trying to make the tank and healer's life easier however by popping defensive buffs like Manaward when they draw aggro or DPSing the second mob if they know they are about to draw hate on the main target.

At the end of the day if anyone dies to a trash mob then I question whether that healer is going to be able to heal through boss fights and most of the time they can't.