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  1. #1
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by Zantetsuken View Post
    Simple solution would be to have Odin and Behemoth be instanced fights - then the cap could be on the instance, and not the zone.

    Another option might be to have them pop in multiple locations at the same time in order to spread out the population - FFXI did this with some NMs.
    Not a solution, because the FATE system needs to work. We have Odin and Behemoth now, but we'll be getting Lightning and the crossover fates later on. They can't just all make those instances. They need to figure out how to get FATEs working to handle more people.
    (1)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bufkus View Post
    Not a solution, because the FATE system needs to work. We have Odin and Behemoth now, but we'll be getting Lightning and the crossover fates later on. They can't just all make those instances. They need to figure out how to get FATEs working to handle more people.
    Actually, there is a hybrid solution, like with Chimera.

    What you do is create a specific instance for Odin and Behemoth, where all the players that are in the immediate area are forced into this instance (even if they're DoL) and anyone approaching the instance are sent into the instance without a prompt.
    (5)

  3. #3
    Player
    Boohiss's Avatar
    Join Date
    Apr 2012
    Posts
    47
    Character
    Boo Hiss
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    I can't wait to not be able to zone into an area to do a quest because it's full!
    (0)

  4. #4
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    Now give us dailies to make money.
    (0)
    Last edited by Azazela; 10-12-2013 at 01:34 AM.

  5. #5
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I don't believe they'd want to make dungeons harder. It seems to me their philosophy has been to make it harder for there to be a gap between hardcore and casual as far as progress. Making the dungeons harder, would be going back on that. looking at them increasing tomestone drops, and increasing the cap, is clearly going with that philosophy. Also not to mention they've been trying to make things as casual as possible, except for content they add that is clearly meant for hardcore. I.E Coil.
    (0)

  6. #6
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    The first month ran out, so they see a huge number of players that dropped out. now they're going to be forced to update in a timely fashion.
    (0)

  7. #7
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    All the fixes are great, keep up the good work!
    And to those QQing about nerfing dungeons or that your botanist/miner is 50 and you worked so hard to get them there well...too bad so sad.
    (2)

  8. #8
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nukocafe View Post
    All the fixes are great, keep up the good work!
    And to those QQing about nerfing dungeons or that your botanist/miner is 50 and you worked so hard to get them there well...too bad so sad.
    Why do you assume it's going to be a nerf? The said they were going to adjust the difficulty, they didn't say which way it would go. I'm expecting them to probably make speed runs even harder to do yet again.
    (1)

  9. #9
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by DurtiMonkeyToe View Post
    Why do you assume it's going to be a nerf? The said they were going to adjust the difficulty, they didn't say which way it would go. I'm expecting them to probably make speed runs even harder to do yet again.
    Yah, this smells like they are going to 'increase' the difficulty, not nerf it lol.
    (0)

  10. #10
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ronzeru View Post
    Yah, this smells like they are going to 'increase' the difficulty, not nerf it lol.
    Exactly. Plus they made that post earlier this week about making dungeon mobs "more rewarding". I assume this is going to be addressed in the hot fix too.
    (1)

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