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  1. #1
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Sadly, ARR went the McDonalds route with the remake. Depth, uniqueness, and everything even mildly inconvenient was tossed to the wayside all in the name of accessibility to as many people as possible. Welcome to 2.0 - the stuff the OP mentions won't be seen again, at least in this game.
    (2)

  2. #2
    Player
    PallasLloyd's Avatar
    Join Date
    Nov 2012
    Posts
    58
    Character
    Lloyd Inhert
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dreamer View Post
    everything even mildly inconvenient was tossed to the wayside all in the name of accessibility
    Are we playing the same game?

    There are tons of inconvenient and annoying things about this game. Most of them are technical and design issues though and not "fun" things like monsters following you around and having to know which spells to use to do the most damage to certain enemies.
    (0)

  3. #3
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    All of that is very cool but they'd have to write the AI logic to support all of it, that would lead to some immense costs including man hours and exposure to additional risk (more stuff to break and have to support). Would definitely be cool though, maybe they can implement this as the game matures?

    @Tupsi - I am an elitist, sometimes I'm a jerk too, but I know most of us mean elitists would actually love to see these features.
    (0)

    http://www.resonatefc.com

  4. #4
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Horg View Post
    All of that is very cool but they'd have to write the AI logic to support all of it, that would lead to some immense costs including man hours and exposure to additional risk (more stuff to break and have to support). Would definitely be cool though, maybe they can implement this as the game matures?
    Most of that stuff was in the original game. It's yet another thing that was stripped entirely for no reason. They could've just changed the behavior of "curious" mobs, but nooooo. It all had to go down the drain.
    (2)

  5. #5
    Player
    Sadaharu's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Sadaharu Fatmatt
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    My only complaint is the size of the world compared to 1.0. Mor Dhona is only about 1/3 the size it was (makes sense, the Battle of Carteneau occurred in the bottom half of Mor Dhona). Coerthas however was hugely reduced in size. It was a massive region with 5 different areas to explore, and ARR only implemented 1 of them.

    Also it seems like all underground areas were removed / converted to instances. 1.0 had areas similar to like Crawler's Nest in XI. Just an underground cavern/maze with mobs and levequests.

    http://www.ffxivinfo.com/maps/eorzea.php
    (1)

  6. #6
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Biggest complaint I hear from FFXI players coming to FFXIV is that until level 35 the game is way too easy for everything. After 35 it's really only the dungeons that can be difficult and maybe some solo class duties.

    I wish they would have kept some things from XI like the weather affecting things, elementals being healed if attacked with their own element. Rare mobs as FATEs is fine, but most of them need to be harder and spawn less often. FATE leveling in general should be toned down.. it's the best method to get to end game with a class period, especially 30+.

    Overall I like FFXIV, but it has a some areas that need to be adjusted and it is still missing a lot to put it back up with FFXI. I do like that they got rid of some of the annoying parts of FFXI, but this game is clearly more designed for the casual gamer.
    (0)
    Last edited by Dragonskin; 10-12-2013 at 02:54 AM.

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