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  1. #21
    Player
    XtheManimal's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Tom Mason
    World
    Leviathan
    Main Class
    Gladiator Lv 30
    1. I personally am fine with the current aggro. Seems some are by sight and others I'm not sure. Could be deeper but I personally think it's fine as is.
    2. Timed travel was something I thought WAS in this game. I think this would be almost impossible with the current zoning mechanic. Maybe have the airship at least teleport to the ZONE you want to be in, and have it come in to the landing?
    3. OMG 1.0 sounds amazing already! I'm sure they could bring that back if they didnt COMPLETELY scrap it lol.
    4-6. Pretty cool but nothing big to me and could be more annoying than anything else.
    (0)

  2. #22
    Player
    Scribe's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Scribe Vii
    World
    Faerie
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Animation View Post
    Everything you listed should already be in this game, hopefully it'll make it in Final Fantasy: A Realm Remade. 3.0.
    hahaha, i loved this post!!! ^^

    I totally agree with this thread, some mobs are exciting and have cool mechanics, but the majority are just boring and stand around all day waiting for someone to kill them.
    (0)
    Don't give up.

  3. #23
    Player
    Jayzon's Avatar
    Join Date
    Jul 2012
    Posts
    2
    Character
    Jayzon Boh
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    110% agree with the OP.
    This game to me is like a high priced hooker.... pretty but no soul
    (2)

  4. #24
    Player
    Ryihito's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Ryihito Adonis
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    For the airships and boats, they should of made it like XII.

    You can choose whether to take a scenic route and explore the area, or fast travel and get their instantly.

    Make the scenic route cost cheaper or something.
    (1)

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jocko View Post
    Aldgoats were curious and would follow behind you,
    That got removed because players complained that the goats always walked into their AoE attacks.
    (1)

  6. #26
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Remilia_Nightfall View Post
    Yeah, sure.

    Make a mandatory boss immune to a specific attack type.

    Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
    Oh you mean like how people already try to exclude summoner, in a final fantasy game because they're "the weakest DPS"? How people sometimes immediately drop out of a DF raid because we have a SMN? Yeah that won't exclude people because the DF doesn't exclude anyone. Being immune to an attack just means it has a gimmick, much like "melee DPS is worthless in Chimera circa. FFXIV 1.x", all you had to do was break his tail and learn how to not stand in plumes.

    I agree with OP, XI and 1.0 had so much more life in certain aspects - the liveliness they did with monsters was just their own emote..that's cool, but I prefer when I cast magic near sprites or elementals that they want to eat my face off for doing so.
    (1)
    Last edited by Tupsi; 10-11-2013 at 11:30 PM.

  7. #27
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sove92 View Post
    THM/BLM should be given back all elemental spells, working like they have in previous games.
    I'm more for giving all elemental spells back to CNJ, give the THM back the umbral/astral spells, his cone AoE and give him Necromancer as job.
    Because original the death is their business (the THM archievement is called "bring out your dead")

    Who want to be a black mage if he can be a necromancer?
    (0)
    Last edited by Felis; 10-11-2013 at 11:44 PM.

  8. #28
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I'd love some weather effects to effect you.
    If it rain's or snows you get a cold, which decrease attack and defense and have to buy like some soup only Culinarians or Weaver/Leather makes a coat or somethingthey can make
    and cure you up for a small cost. Slow movement in sandstorms in blazing heat and such you need water..
    Just wish they added some QoL.
    Idly standing where you look around or something. Game is stiff.
    (0)

  9. #29
    Player
    PerrythePlatypus's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Cid Bojangles
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Getting a quest to go aaaaaaaaaaaaaaaaaaaaaall the way over to the other side of the continent, jsut to talk to ONE npc, who sends you aaaaaaaaaaaaaall the way back where you were is getting old. And the gold sinks are a slap in the face. Don't like it? 200-500g teleport, or a long run. It's not fun.
    I can forgive it, because I like the game, but this...is not fun.
    Not sure if this is the same topic, but I consider it out of date game design.

    Why does it still show me as a lvl 31 conjuror. Oh well.
    (1)

  10. #30
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    "Hey let's go fight Fenrir!"
    "Yeaaaaaah!"
    *Enters Fenrir BCNM*
    "Ok, we all know wha-"
    "Uh..it's Darksday..."
    "...Shi-"

    Good times.
    (6)

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