Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 46

Hybrid View

  1. #1
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jocko View Post
    Weather types effecting combat (Thunder damage is increased during rain etc)
    I would love this. I already think the immersive weather effects are awesome as is, this would just be icing.
    (3)

  2. #2
    Player
    TaruPower's Avatar
    Join Date
    Sep 2013
    Posts
    44
    Character
    Aether Armetage
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Pretty much everything listed is in XI. So..."Make the game more like XI"

    Not that I disagree. This game could use some XI-ifying
    (10)

  3. #3
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TaruPower View Post
    Pretty much everything listed is in XI. So..."Make the game more like XI"

    Not that I disagree. This game could use some XI-ifying
    Most of that was in 1.0 as well, but it had to go because absolutely everything 1.0 had had to be changed for some damn reason.

    Quote Originally Posted by Remilia_Nightfall View Post
    Yeah, sure.

    Make a mandatory boss immune to a specific attack type.

    Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
    Well that's the kind of issues that come from changing elemental damage spells to just gimmicky stuff.

    Since when does hurling lightning bolts at a target just deal damage over time and no burst whatsoever? Why the hell would ice deal laughable damage and serve only to recover MP? Why the heck would they make fire the only big source of damage for BLM? You know in 1.0 we complained about BLM because it was essentially Thunder Mage. You wanted to do damage? Spam thunder. Not enough damage? Spam thunder some more. Now with their genious changes in 2.0 we've gone from thunder to fire. Seriously, SE? Are you so bent on implementing that weird gimmicky approach to BLM that you don't even dare change it despite the complaints? Even if it takes removing all elemental weaknesses and advantages, which has always been almost like a trademark of the FF series, only to accommodate it?
    (3)
    Last edited by Klefth; 10-11-2013 at 10:45 PM.

  4. #4
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I can't agree that Eorzea comes off as sterile, but I would defiantly love to see almost all of these implemented. The monsters being given personalities seems particularly fun.

    That said, I'm not sure some of these would add enough to make it worth it. For example in FFXI the varies ways a monster could aggro you were deathly important to memorize and counter because monsters were so incredibly difficult. To aggro even a single elemental or undead could spell your doom. However in FFXIV most monsters you'll ever encounter in the open world are easily dispatched. Does it really matter how they aggro? Speaking for myself I don't think I would give it a second thought if a particularly monster smelled me or saw me to attack. It wouldn't matter like it did in FFXI.
    (2)
    A true paladin... will sheathe his sword.

  5. #5
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    These are all great things I would love to see in added back in. Small "inconveniences" that make the game more immersive and interesting aren't actually inconvenient at all if the goal of the game is to be immersive and interesting!
    (2)
    Last edited by Vaen; 10-11-2013 at 07:05 PM.

  6. #6
    Player
    Sanchezz4387's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    43
    Character
    Ullefore Oakenheart
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    totally agree with Op....i personally found it laughable and embarrassing that fire was my main damage dealing spell against Ifrit!!!!!! I mean COME ON SQUEENIX, wheres the common sense?
    (2)

  7. #7
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Sanchezz4387 View Post
    totally agree with Op....i personally found it laughable and embarrassing that fire was my main damage dealing spell against Ifrit!!!!!! I mean COME ON SQUEENIX, wheres the common sense?
    Its only common sense because we're so used to the idea and the mechanic in RPGs, but a commonly used mechanic is all it is. In real life if you ram a rock into another rock it'll do damage, fire fighters start fires to halt the spread of other, more powerful ones. It seems to me that the current system is just as much common sense as anything else.

    Not that I wouldn't want the old elemental wheel back, I enjoyed it
    (2)
    A true paladin... will sheathe his sword.

  8. #8
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sanchezz4387 View Post
    totally agree with Op....i personally found it laughable and embarrassing that fire was my main damage dealing spell against Ifrit!!!!!! I mean COME ON SQUEENIX, wheres the common sense?
    Yeah, sure.

    Make a mandatory boss immune to a specific attack type.

    Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
    (2)

  9. #9
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Remilia_Nightfall View Post
    Yeah, sure.

    Make a mandatory boss immune to a specific attack type.

    Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
    Right, because BLM's should totally only have one main elemental nuke. Makes total sense. Lets literally change the way a CORE job works after it's worked the same way for 25 years. Casuals have completely ruined multiple aspects of this game and the elemental wheel is such a perfect example.
    (6)

  10. #10
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Remilia_Nightfall View Post
    Yeah, sure.

    Make a mandatory boss immune to a specific attack type.

    Next: deal with the whining and screaming of classes that are not accepted in raids because they deal that particular attack type.
    Oh you mean like how people already try to exclude summoner, in a final fantasy game because they're "the weakest DPS"? How people sometimes immediately drop out of a DF raid because we have a SMN? Yeah that won't exclude people because the DF doesn't exclude anyone. Being immune to an attack just means it has a gimmick, much like "melee DPS is worthless in Chimera circa. FFXIV 1.x", all you had to do was break his tail and learn how to not stand in plumes.

    I agree with OP, XI and 1.0 had so much more life in certain aspects - the liveliness they did with monsters was just their own emote..that's cool, but I prefer when I cast magic near sprites or elementals that they want to eat my face off for doing so.
    (1)
    Last edited by Tupsi; 10-11-2013 at 11:30 PM.

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast