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  1. #21
    Player
    nocks's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Cost Pearce
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Why would energy drain even be on your bars?

    Lustrate on the tank saves you more mp by not requiring physicks than energy drain provides.

    So unless you're sitting on an aetherflow and like 3 stacks (which you wouldn't need aetherflow anyway...since you're at max mp), its better to let the tank drop and lustrate rather than keep sustain healing with physicks and use energy drain.
    My strategy is to keep at least one or two stacks of Aetherflow at all times. However, if Aetherflow pops back up and I don't have full mana, it makes more sense to pop either an energy drain or a Sacred Soil and then use Aetherflow to get the 3 stacks back. Basically, you're wasting your potential if you sit around with 3 stacks of Aetherflow and the ability Aetherflow is off cooldown, so it's better to find some use for them.
    (0)

  2. #22
    Player
    LunaFiretouched's Avatar
    Join Date
    Oct 2013
    Posts
    5
    Character
    Luna Firetouched
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Why would energy drain even be on your bars?

    Lustrate on the tank saves you more mp by not requiring physicks than energy drain provides.

    So unless you're sitting on an aetherflow and like 3 stacks (which you wouldn't need aetherflow anyway...since you're at max mp), its better to let the tank drop and lustrate rather than keep sustain healing with physicks and use energy drain.
    Haha, really?

    I use energy drain all the time.
    (0)

  3. #23
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Why would energy drain even be on your bars?

    Lustrate on the tank saves you more mp by not requiring physicks than energy drain provides.

    So unless you're sitting on an aetherflow and like 3 stacks (which you wouldn't need aetherflow anyway...since you're at max mp), its better to let the tank drop and lustrate rather than keep sustain healing with physicks and use energy drain.
    Lustrate heals a good amount but in reality unless your tank is a major hp stacked/geared warrior its just a physick, possibly less if you get physick to crit. As such I tend to stick to using physick/adloquium until my tank gets hit with a crit or unforseen major hit before I lustrate. If my Aetherflow is off cooldown/coming off of cooldown I tend it drop sacred soil (only if I know I wont need it) and use the rest of my stacks on energy drain to make sure I don't waste the potential those stacks bring.
    (0)

  4. #24
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    That doesn't make sense.

    If you are low on mana, that means you were succoring tons (or spamming adloq...which i dunno why you would ever do).

    If you were spamming succor you should've placed a SS, if spamming adloq you should've used lustrate.

    Which is basically...if you are low on mana you should have 0 stacks.

    If you are low on mana and you have unused stacks, that was your own fault that you wasted those potential XD

    So yes, while I agree that if you are low on mana, and somehow have excess stacks, you should use them, it is a horrible practice and means you weren't doing things efficiently.

    Also I guess if lustrate isn't doing more than your physick on a tank, something is very very wrong, or your tank is extremely undergeared compared to you.
    (0)

  5. #25
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by pandabearcat View Post
    Also I guess if lustrate isn't doing more than your physick on a tank, something is very very wrong, or your tank is extremely undergeared compared to you.
    Lustrate on my paladin tank heals for 1200 or so. My physick non crit heals for 1k+ which means its more if I crit, and my adloquium will always give more mitigation than lustrates heal.

    I am not saying I DON'T use lustrate. I am just saying that there is a time and place for everything. I am not going to blow lustrate on the tank at more than 20% hp and if he is below it I should be mid cast through something to bring them back up. I do happen to use lustrate more often on my warrior tanks due to its effectiveness increasing, but on my paladin I feel like the total gain from sacred soil ends up being a greater use of my stacks.

    I must say I use energy drain much less in coil but I still have it on my bar.

    Sacred soil has to block 20% of your tanks maximum health to beat out lustrate which happens more often than not in coil. So in my eyes my priorities change based on my tank (obviously changing based on situations):
    Warrior: Lustrate > Sacred soil > Energy drain
    Paladin: Sacred soil > Lustrate > Energy drain

    As for gear like I said before if you are healing paladins lustrate doesn't give THAT much more than a physick/adloquium, it just has no cast time and is off the global which makes it great for an OH SHIT button which is why I save it and end up with left over stacks which I use on energy drain if my tanks don't need a top off.
    (0)
    Last edited by HarleenQuinzel; 10-22-2013 at 12:17 PM.

  6. #26
    Player
    Swick's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Viole Grace
    World
    Adamantoise
    Main Class
    Archer Lv 50
    Quote Originally Posted by pandabearcat View Post
    Why would energy drain even be on your bars?

    Lustrate on the tank saves you more mp by not requiring physicks than energy drain provides.

    So unless you're sitting on an aetherflow and like 3 stacks (which you wouldn't need aetherflow anyway...since you're at max mp), its better to let the tank drop and lustrate rather than keep sustain healing with physicks and use energy drain.
    Energy Drain gives you exactly enough mana for two physics. So it really depends on your gear, and your tanks gear. My Physic heals for ~1k non crit. so i'd get ~2k worth of heals from that one aetherflow stack, Where as lustrate would only heal for 2k if my tank had 10k hp, which none of them do. Energy Drain>Lustrate in term of mana efficiency if your geared.

    Quote Originally Posted by pandabearcat View Post
    Also I guess if lustrate isn't doing more than your physick on a tank, something is very very wrong, or your tank is extremely undergeared compared to you.
    See above.
    (2)

  7. #27
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Swick View Post
    Energy Drain gives you exactly enough mana for two physics. So it really depends on your gear, and your tanks gear. My Physic heals for ~1k non crit. so i'd get ~2k worth of heals from that one aetherflow stack, Where as lustrate would only heal for 2k if my tank had 10k hp, which none of them do. Energy Drain>Lustrate in term of mana efficiency if your geared.
    Well said good sir. I knew energy drain gave more than mana than what physick needs but I was unaware that it was enough for 2. Is that static or is it based on the damage you deal with it? I haven't had time to test it.
    (0)

  8. #28
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    SS scales with damage over 15 seconds.
    Lustrate scales with target max HP.

    (Damage over 15 sec) = y;
    (Tank Max Hp) = x;

    Set them equal b/c we want to be the same effectiveness to find threashholds.
    y*0.1 = x*0.2;
    y is our variable, you should know x once you have selected a tank.
    y=2*x;


    What does this mean?
    Let assume WAR tank has 7000 HP. (Why warrior? I haven't tested how PLD DR work with SS. I can only assume.)
    y*0.1=1400; y=14000;

    The party must take take 14,000 (over 15 seconds) damage before a SS is worth using over Lustrate.
    That is 166 (933 total) damage a second to everyone in the bubble. Titan and coil runs can easily do this kind of damage to the tank alone, let alone the party.

    For easy thinking. Can this pull/fight/boss kill your tank in 7-8 seconds from full?
    If no, then not worth using SS on JUST the tank.

    Will this AoE do more than a quarter than the tank's Max HP to the people in SS range?
    If no, not worth using SS.

    Side note.
    With you full DL tank, 1750 is the rough threshold of damage per person for SS. All primals easily cross this with signature attacks.
    (1)
    Last edited by Klive; 10-23-2013 at 01:23 PM.

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