Hello All.
I have decided to make a post to try and highlight a possible fix for 2 current issues effecting the player community as a whole.
Issue #1: Long wait times on earlier story quest dungeons and incompetent groups, causing newer players and players still leveling to become stuck on the quest. (This problem will get increasingly worse as more reach level cap).
Issue #2: Lack of end game variety. Currently we only have 2 dungeons viable for farming end game tokens. Causing a 35 hour+ grind of the same 2 dungeons (Amdapor keep and Castrum Meridianum).
These issues have been bought up repeatedly, with varying opinions and idea's to fix one or the other.
Currently, there is no incentive for players who have reached level 50 to go back and do dungeons (even when leveling a new class) as they are bad EXP and the gear rewards are meaningless, as everyone levels via FATE's which do not require gear.
This, in my opinion (others may not agree) is the best solution to both problems.
Fix: Once a player has reached level 50 on one class, All story quest dungeons will now provide 100 Tomes of Philosophy upon completion. (Reactive to new 2nd tier currency in the future).
Why you ask?
CM and AK on average 30-40 minutes to complete per run via the duty finder, depending on the gear of the group. Neither dungeon provide much, if any challenge for most players.
Now since the majority of earlier story dungeons take a similar amount of time to complete, with a similar level of skill needed, why not give players an incentive to go back and do them with new players?
Same time spend, similar amount of skill as CM, with the same reward received.
Because of level sync, we would be bound by the lower level dungeons level and gear limits, meaning we would have to clear them and do the mechanics just as we did while leveling.
This would give level 50 players the variety they are asking for, without having to create and spend development time and money on new dungeons or 'hard modes' for level 50. While at the same time ensuring new and lower level players are provided with the players needed to complete the story now and into the future.
Like the post if you would like this idea to make it to the Dev team to give us more to do once we hit 50.
To be clear, Tomes of Mythology should *not* be available this way and should only be obtainable via hard modes and level 50's harder dungeons (AK+++).
Thoughts and comments?