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  1. #1
    Player
    SecondNature's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    14
    Character
    Second Nature
    World
    Tonberry
    Main Class
    Marauder Lv 50

    Story Dungeon Incentives & Endgame Grind

    Hello All.

    I have decided to make a post to try and highlight a possible fix for 2 current issues effecting the player community as a whole.

    Issue #1: Long wait times on earlier story quest dungeons and incompetent groups, causing newer players and players still leveling to become stuck on the quest. (This problem will get increasingly worse as more reach level cap).

    Issue #2: Lack of end game variety. Currently we only have 2 dungeons viable for farming end game tokens. Causing a 35 hour+ grind of the same 2 dungeons (Amdapor keep and Castrum Meridianum).

    These issues have been bought up repeatedly, with varying opinions and idea's to fix one or the other.

    Currently, there is no incentive for players who have reached level 50 to go back and do dungeons (even when leveling a new class) as they are bad EXP and the gear rewards are meaningless, as everyone levels via FATE's which do not require gear.

    This, in my opinion (others may not agree) is the best solution to both problems.

    Fix: Once a player has reached level 50 on one class, All story quest dungeons will now provide 100 Tomes of Philosophy upon completion. (Reactive to new 2nd tier currency in the future).

    Why you ask?

    CM and AK on average 30-40 minutes to complete per run via the duty finder, depending on the gear of the group. Neither dungeon provide much, if any challenge for most players.

    Now since the majority of earlier story dungeons take a similar amount of time to complete, with a similar level of skill needed, why not give players an incentive to go back and do them with new players?

    Same time spend, similar amount of skill as CM, with the same reward received.

    Because of level sync, we would be bound by the lower level dungeons level and gear limits, meaning we would have to clear them and do the mechanics just as we did while leveling.

    This would give level 50 players the variety they are asking for, without having to create and spend development time and money on new dungeons or 'hard modes' for level 50. While at the same time ensuring new and lower level players are provided with the players needed to complete the story now and into the future.

    Like the post if you would like this idea to make it to the Dev team to give us more to do once we hit 50.

    To be clear, Tomes of Mythology should *not* be available this way and should only be obtainable via hard modes and level 50's harder dungeons (AK+++).

    Thoughts and comments?
    (11)

  2. #2
    Player
    SecondNature's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    14
    Character
    Second Nature
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Wrong section? Or did i need to be a troll to have a discussion on this board..
    (0)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Yeah, making it to where all story dungeons give philosophy tomes would be a terrible idea. 100 tomes for Totorak would be way too easy.

    Exp just needs to be adjusted so using dungeons as a leveling source would be as effective, if not more, as FATEs.
    (3)

  4. #4
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SecondNature View Post
    Once a player has reached level 50 on one class, All story quest dungeons will now provide 100 Tomes of Philosophy upon completion.
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    Really?

    Not going to happen.

    Your comment about syncing meaning you still have to run it as it is 'on level' overlooks the fact that the early dungeons are trivially easy once you've run then a couple of times even in level 1 gear; they're designed to be.

    Not until you get to Haukke Manor does the difficulty rise much above easy.

    I note you also don't factor in the requirement that ANY noob is being helped at all, so 4 x 50 speed-running Sastasha while watching a movie is what you're asking for it seems. As it stands, you proposal is extremely unlikely to help those you are saying you want to help.

    Forced-grouping for core progression ALWAYS has this problem.
    (0)
    Last edited by Kraggy; 10-10-2013 at 03:41 PM.

  5. #5
    Player
    Kitya's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Isabelle Guevenne
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kraggy View Post
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    Really?

    Not going to happen.
    Well it could be less tomes, then. Instead of just out right stomping on an idea because you didn't like one part of it, give alternatives.
    (0)

  6. #6
    Player
    SecondNature's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    14
    Character
    Second Nature
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kraggy View Post
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    Really?

    Not going to happen.

    Your comment about syncing meaning you still have to run it as it is 'on level' overlooks the fact that the early dungeons are trivially easy once you've run then a couple of times even in level 1 gear; they're designed to be.

    Not until you get to Haukke Manor does the difficulty rise much above easy.
    This is different from CM now how exactly? The point is we would have Variety in what we choose to run for 40 minutes.

    The tome reward could easily be adjusted for lower level content (<35) so that you still get more from doing the longer more challenging dungeons (35>).
    (1)

  7. #7
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SecondNature View Post
    This is different from CM now how exactly? The point is we would have Variety in what we choose to run for 40 minutes.

    The tome reward could easily be adjusted for lower level content (<35) so that you still get more from doing the longer more challenging dungeons (35>).
    This could work. At least it helps new players levelling up. Acts as a stop gap until more content is added. Adjust exp to be competitive with FATE, like another poster said.
    (0)

  8. #8
    Player
    Kenjinmaru's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Kenjinmaru Densetsu
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kraggy View Post
    Er, 1 HUNDRED tomes for speed-running through Sastasha?

    I note you also don't factor in the requirement that ANY noob is being helped at all, so 4 x 50 speed-running Sastasha while watching a movie is what you're asking for it seems. As it stands, you proposal is extremely unlikely to help those you are saying you want to help.
    Clearly you didnt understand the OP's idea and went into elitist jerk mode before finishing that sip of obnoxious tea.

    Let me highlight the key point for you: help the lower levels. By that i am sure she means that you'd have to group in the duty finder as an individual going for random or something along these lines. The matchmaking could easily be set to mix 50's and levelling players, making speed running more difficult. And even if speed running was possible, i'd rather have the variety of seeing players speedrun 10 dungeons than speedrun Prae and CM if i'm a dev.
    (1)

  9. #9
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Or they just increase dungeon exp rewards to that of fate levelling, then add new dungeons in 2.1 and 2.2. Adding further hard mode dungeons will make it better too.

    Which is what they're doing, hopefully in 3-4 weeks time :-)
    (0)

  10. #10
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    100 tomes?
    it's highly exploitable
    people will find the fastest dungeon and spam it anyway and the other story dungeons will be deserted like always
    nothing changed

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