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  1. #31
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Imagine that, a PLD acting as if WAR is fine.
    (0)

  2. #32
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Paikis View Post
    Most damage comparisons I've seen are comparing non-tanking PLDs with non-tanking WARs. PLD has an offensive stance, where Warrior doesn't have a stance to boost it's damage and can either remove the damage penalty on Defiance and lose access to some damage skills, or can keep the damage skills and keep the damage penalty. In addition, most comparisons show the PLD using Spirits Within (a silence) in their rotation, but not allowing the WAR to use Brutal Swing because its a stun. They also allow the PLD to benefit from Storm's Eye (effectively an 11% increase in damage).

    Turns out, when you stack everything in favour of PLD damage, they still don't do as much as a WAR... but they do come close.
    I've seen both, in and out of tank stance, with and without storm's eye for the PLD. Kitru has done many permutations on this. None of it comes out to a 25%+ DPS advantage for the WAR. Where are you seeing that?
    (0)

  3. #33
    Player
    KoujiMoreno's Avatar
    Join Date
    Aug 2012
    Posts
    205
    Character
    Soi Fong
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Trolled gently...
    (0)

  4. #34
    Player
    Darthvoltrius's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Darth Voltrius
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Copying from http://forum.square-enix.com/ffxiv/t...pilation/page2 since it seems people are looking more at this topic, look for more ideas about war.

    Steel Cyclone: this used to be like our bread and butter back in the day, now its pointless use of wrath, to make it more useful/engaging
    change it to the following options:

    2 wrath stack: 150-200 aoe dmg like it is right now with an enmity modifier (our version of flash so to speak)
    3 wrath stack: 200 aoe dmg with +5% crit or dmg bonus for a duration
    4 wrath stack: 250 aoe dmg with a 50%? heal according to dmg
    5 wrath stack: 250-300 aoe dmg & -20% dmg taken for a duration

    Just a random idea and it may take some tweaks and/or reverse the orders or w/e but at least this way theres more options according to situation and steel cyclone is useful.
    (0)

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