Sorry for posting yet another "WAR fix" thread but I wanted some attention.
I'd really want to keep the offensive tank concept and have our DPS being the key to our reactive mitigation.
How I'd fix WAR:
1 - Move the selfheal from Storm Path to BB. We absolutely need to have a constant selfheal rotation to close the gap with PLD CD.

2 - Make Steel Cyclone add shield equal to 300% of damage. Basically giving us tools to mitigate before burst (Steel Cyclone) and after burst (IB).

3 - Make Vengeance a skill that keeps track of incoming damage and applies a scaling dps factor to Steel Cyclone and IB while vengeance is active, thus scaling our Shield/Heal. Scaling factor should be a +% of dmg received/maxHP. The scaling factor and damage tracker is either reset after use of SC/IB (might be too powerful) or simply deactivates vengeance.

4 - Make Unchained be affect by Vengeance with the same dps scaling factor concept so that Bloodbath heals more.