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  1. #41
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Toranja View Post
    We are much better dungeon tanks than PLDs.
    I'm not sure that's entirely true. With PLD resiliency, the healer is likely going to be a little less stressed for heals so they can DPS.

    And our DPS advantage only shines when we have maim and storm's eye up, which requires a threat ramp up time to achieve and doesn't mesh well with our threat holding abilities (overpower/brutal combo). PLD is just what they are straight out of the box, so I don't know if we have any inherent advantages when moving from group to group for quick clears. We may kill the boss a little faster on any boss where the PLD needs to stay in shield oath and can't get by with sword oath.
    (0)

  2. #42
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pavetl View Post
    Hello everyone.

    As many here I have felt the sour taste of WAR discrimination in end game content. I just got my Relic and I am preparing to go into BC but taking into acccount that I was heavily discriminated for Titan HM fight (and yes, I had to buy my Titan win because of this) I assume the situation is not getting better for me in BC. However, taking aside the story and the fun of playing in a new challenging dungeon, do we reeally need to complete BC? I mean, most of the gear is similar to AF+1 and If I can just continue doing AK and gear my char (and with a far better looking armor IMHO), what is the point in doing BC? are there other benefits I am not aware of?
    I'd imagine it might be worth keeping a WAR around as offtank. His storm's eye is going to boost PLD and his own dmg by 11%, so that might be a little helpful (never hurts to kill faster or give the MT a higher threat cushion). And it's probably nice to keep a geared WAR around in your FC in case they ever introduce a boss where the healing debuff will prove useful.
    (0)

  3. #43
    Player
    Truvy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    49
    Character
    Truvy Plainsrider
    World
    Coeurl
    Main Class
    Fisher Lv 70
    For turn 1 at least ADS seems to do less damage than the spawns do. If both were in the PT, i'm tempted to have WAR main tank ADS and have PLD grab the spawns and keep em away while burning down ADS.
    (0)

  4. #44
    Player
    klops's Avatar
    Join Date
    May 2012
    Posts
    131
    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Riffy View Post
    that is great Foresight lol!
    I hope that wasn't a pun...
    (0)
    @klopsgg
    twitch.tv/klopsgg

  5. #45
    Player
    klops's Avatar
    Join Date
    May 2012
    Posts
    131
    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Truvy View Post
    For turn 1 at least ADS seems to do less damage than the spawns do. If both were in the PT, i'm tempted to have WAR main tank ADS and have PLD grab the spawns and keep em away while burning down ADS.
    Pretty sure a Leatherworker can tank the ADS in turn 1.
    (0)
    @klopsgg
    twitch.tv/klopsgg

  6. #46
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    When playes on the same level PLD tank better and has a interrupt, enough said.

    However, I would rather a better War than a avg Pal.
    (0)

  7. #47
    Player
    Trapslick's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Ali Redwood
    World
    Odin
    Main Class
    Marauder Lv 50
    When it comes to most things, Wars are just as good if not better than pal.

    an over geared war (like cm or ak runs), since are defense scales off our damage, we require less healing than paladins. i know that with cm runs, i actually require very little attention from the healer as long as i'm popping my defensive cool downs and making sure to heal myself (i don't use Storm's Path).

    Also, i find that Marauders make awesome DDs when you are under geared for content, at least at the times where AoE attacks are common. Get hit, heal yourself and keep swinging, no attention from healers are taken away from the main tank. (awesome Titan strat for under geared guys)
    (0)

  8. #48
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Giantbane View Post
    I'm not sure that's entirely true. With PLD resiliency, the healer is likely going to be a little less stressed for heals so they can DPS.

    And our DPS advantage only shines when we have maim and storm's eye up, which requires a threat ramp up time to achieve and doesn't mesh well with our threat holding abilities (overpower/brutal combo). PLD is just what they are straight out of the box, so I don't know if we have any inherent advantages when moving from group to group for quick clears. We may kill the boss a little faster on any boss where the PLD needs to stay in shield oath and can't get by with sword oath.
    Warriors are better 4 man dungeon tanks because they require LESS healing than paladins when the incoming DPS is lower than 300-400 dps (depending on how damage focused the warrior is gear wise - aswell as using IB often). So not only do warriors do slightly more DPS they also require less healing in most 4 man dungeon situations. Warriors start to fall way behind when it comes to most 8 man content (well really just HM titan and most of Coil - and the gap can get huge)
    (0)

  9. #49
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Derza View Post
    Warriors are better 4 man dungeon tanks because they require LESS healing than paladins when the incoming DPS is lower than 300-400 dps (depending on how damage focused the warrior is gear wise - aswell as using IB often).
    In a realistic-case scenario (3 IB per minute, 20% overheal per IB), the most strength-built WAR is overtaken by PLD in total time-weighted mitigation at around 360 DPS. A VIT-focused WAR is overtaken around 300 DPS. Perfect IB spam (assume zero overheal, 4 uses per minute) to around 390 for VIT and 525 for STR. This includes nearly every ability -- a few were neglected for poor data and extremely limited effect (Featherfoot vs. Bulwark, differences in cross-class Awareness, Convalesce, Mercy Stroke, Foresight). Note, however, that there isn't really any content for this. AK and TWP are epic facerolls by the time you get to the gear used in this comparison. You will be overgeared for AK by the time you hit the lower-heal case. The difference is going to be pretty small either way in 4-man content.
    (0)

  10. #50
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Overgeared PLD in Sword Oath > Overgeared WAR in AK. Warrior needs Defiance to use their tools, PLD doesn't need Shield Oath. Fastest runs in AK I've done have been as PLD in Sword Oath. Should mention I have relics on both tanks.
    (0)

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