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  1. #21
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by klops View Post
    We use Paladin/Warrior duo and we are on Turn 5. There is nothing that Paladin/Warrior does better than Paladin/Paladin, but Paladin/Warrior has never been a reason we have died. With Samurais and Ninjas on the horizon and Warriors currently being the only Job with Slashing resistance debuff, we don't have a problem gearing our Warrior for future content.

    Good luck!
    This has hit the most important point you can ever see in this stage of the game. While PLD may be easier and slightly better, there is nothing wrong with bringing along a WAR. The state of PLD > WAR is not going to hold true for every fight from now till the end of the game, and in time those of you who refuse to let WARs join or run coil are just going to screw yourselves down the road when they make adjustments or we get a boss where you actually NEED a WAR to do a fight.

    To the WAR who are being told they cant join in coil, you just need to quickly realize that the people you are playing with care nothing about anything but there current personal success in the game and nothing about their FC and the future of the raiding team. If you are told you can not raid because your a WAR your running with the wrong people.
    (2)

  2. #22
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by KogaDrake View Post
    The state of PLD > WAR is not going to hold true for every fight from now till the end of the game
    Until they buff WAR, yes, it will. On any content where incoming damage is severe, PLD is better. Now, in 2.1, in 2.2, etc. The only way to change that is to fix the core issue. PLD scales off incoming damage, WAR scales off their own damage. That's broken, and PLD will always be superior on raid content as a result.
    (1)

  3. #23
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by PessimiStick View Post
    Until they buff WAR, yes, it will. On any content where incoming damage is severe, PLD is better. Now, in 2.1, in 2.2, etc. The only way to change that is to fix the core issue. PLD scales off incoming damage, WAR scales off their own damage. That's broken, and PLD will always be superior on raid content as a result.
    Moogle King in Wanderer's Palace. Grudge damage is based on stacks of a buff on the boss and does a set amount of non-reducable damage per stack. All your fancy cooldowns wont save you from Everybody's Grudge. I can survive a hit with 7 stacks, most paladins would fold at 5-6. Fights like this would favour the WAR. Granted its a dungeon boss, but still...

    If they make a raid mob that uses a similar mechanic, then WAR would be hands down the better tank for it. They already have this fight in a dungeon, why would you think they're not going to do it for a raid as well?
    (0)

  4. #24
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Its sad when people feel that Warriors are best only when content is catered to them. =(
    (1)

  5. #25
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Leiron View Post
    Its sad when people feel that Warriors are best only when content is catered to them. =(
    To a certain extent, content always has to be catered to the classes in a game. That's how MMOs work, you design content to challenge players based on the mechanics of how their classes work.

    The problem with WAR is right now the mechanics of WAR have serious failures in design compared to the mechanics of PLD. This is a design problem, and can be solved by fixing the mechanics of WAR.
    (0)

  6. #26
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    No, the two are different, albeit the difference is degree.
    Catering content to one class, is different from catering content for ALL the classes.
    You should not need a boss to do percentage damage to warrant using a Warrior.
    You should use a Warrior purely on the basis that they are a tank and nothing more.

    That was my point.
    Now yes, there will be times where a Pally is better, or a Warrior is better, but the intent is not to make it with the direct intent of one or the other.
    (0)

  7. #27
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    In a game that lets one character play every class, I have absolutely ZERO problems with them making certain classes blatantly better for certain fights. I'd prefer it, it would separate the dedicated from the less; opening up more room to move in designing fights. This would only apply to top-tier encounters though, who cares about tanking a dungeon boss skill, they're not even a remote challenge.

    If this game was like a traditional MMO in the sense of being locked into your class then it's bad design.

    The problem right now however, is that in end-game content PLD>WAR for MOST - if not all - BC fights (minus maybe T4 adds).

    My 2cents.
    (0)

  8. #28
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Upto Turn 3 here as well, we didnt have any problems with me tanking as a warrior, i could even dare to say that on turn 2 warriors can stay alive easier than a pld.

    I agree that pld is more optimal for the bosses in coil, they got the shield bash interupt skill which is needed on almost all bosses and take less damage. WAR needs far better gear than PLD to stay alive.

    In the end i dont really care bout all that, i just find WAR fun to play and so i do.
    (0)


  9. #29
    Player
    Phreak's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Colin Chulainn
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by RapBreon View Post
    This would only apply to top-tier encounters though, who cares about tanking a dungeon boss skill, they're not even a remote challenge.
    The only 'challenging' thing in this game is the fact were doing level 90 content in sub-80 gear mixed with a few 90 pieces.
    (0)

  10. #30
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Phreak View Post
    The only 'challenging' thing in this game is the fact were doing level 90 content in sub-80 gear mixed with a few 90 pieces.
    I'm curious, are you going somewhere with this?

    Because personally; I couldn't give a rats arse if some classes (in PvE) under perform in most forms of trivial content. And in what amounts to the 'challenging' or elder-game content as long as there isn't a huge bias towards one (like there is now) over the other, I don't mind a fight by fight disparity (prefer it).

    While I may be restating the obvious here; in the example given by Paikis, the fact he can tank The Tonberry King better than a Paladin is nice, but who gives a shit, it's so easy a Dragoon could tank it. There, in my eyes amounts to nothing. Now if The Tonberry King was a BC boss, I'd sing a different tune.
    (0)
    Last edited by RapBreon; 10-13-2013 at 07:44 PM.

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