I would like to see a power heal, like a near full heal or at least around 50-60% of a tanks health - obviously costly to use with a longer cast time but would be a nice method for dealing with big incoming hits rather than spamming! =D
I would like to see a power heal, like a near full heal or at least around 50-60% of a tanks health - obviously costly to use with a longer cast time but would be a nice method for dealing with big incoming hits rather than spamming! =D
Autoregen...
Single target Haste with a cooldown, you could use it to help tanks grab initial agro quickly, then save it for burn phases, or cast it on cooldown for the DPS increase, or use it on yourself for a nasty spike damage phase.
It doesn't match any FF spells, but I absolutely love the mechanics of prayer of mending in WoW. For those that don't know its a buff that heals on hit then jumps to a nearby party member till they get hit and continues to jump 5 times or so.
I also love an ability I know I'll never see again. In EQ clerics had an ability that would average out the health of the group, so for example say the tank takes 400 damage, you hit the ability and suddenly everyone took 100 damage instead (4 man group). Their was no agro since you weren't actually healing, it was a great OH $!@& button, and you could use it to take full advantage of the incredibly efficient group heals.
Also I would like to see Reraise with appropriate cooldowns.
What happened to Shell? Lol
Haste would be more a time mage skill. A skill that evens out HP would be nice however.
Cure IV...
Bubble * ^*
maim and mend 23564 trait
stoneskin to 18-26% trait
metalskin, buff, 10sec, next status effect to hit target is removed instantly
singletarget version of Holy for way way less mp
teleport for taking someone short distances, works like raise (not instant, popup box that must be 'accepted') could make some interesting bossfights around that
PENANCE PLS.
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